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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
Commit message (
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Author
2019-12-01
PEGASUS: Fix Missing Default Switch Cases
D G Turner
2018-03-28
PEGASUS: Add override specifier
Eugene Sandulenko
2017-09-12
PEGASUS: Reset the Pegasus biochip when toggling the shared screen space
Bastien Bouclet
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2014-04-23
PEGASUS: Poll for events in more places
Matthew Hoops
2014-04-17
PEGASUS: Reset item state upon starting a new game
Matthew Hoops
2013-04-16
PEGASUS: Remove unused variable
Matthew Hoops
2012-09-26
PEGASUS: Remove trailing whitespaces.
Johannes Schickel
2012-09-21
PEGASUS: Replace FunctionPtr by our Functor code in Common.
Johannes Schickel
2012-09-20
PEGASUS: Prevent recalling from Prehistoric without the historical log
Matthew Hoops
2012-08-28
PEGASUS: Remove g_allItems global construction
Matthew Hoops
2012-08-28
PEGASUS: Remove g_allHotspots global construction
Matthew Hoops
2012-05-12
PEGASUS: Fix some warnings found with optimizations on
Matthew Hoops
2012-04-11
PEGASUS: Fix ghosted biochips when loading saved games
Matthew Hoops
2012-04-11
PEGASUS: Fix the pegasus biochip recall button highlight
Matthew Hoops
2012-04-06
PEGASUS: More MSVC "fixes"
Matthew Hoops
2012-04-03
PEGASUS: Fix file permissions
Matthew Hoops
2011-12-20
PEGASUS: Some space/misc cleanup
Matthew Hoops
2011-12-16
PEGASUS: Cleanup some constants
Matthew Hoops
2011-12-16
PEGASUS: Remove t prefix from typedefs
Matthew Hoops
2011-12-13
PEGASUS: Fix displaying the end message
Matthew Hoops
2011-11-01
PEGASUS: Implement the rest of the mapping biochip
Matthew Hoops
2011-10-28
PEGASUS: Allow for initial support of the space chase
Matthew Hoops
2011-10-17
PEGASUS: Fix drop box highlight color
Matthew Hoops
2011-10-15
PEGASUS: Add the Mars neighborhood
Matthew Hoops
2011-10-10
PEGASUS: Stub off map handling
Matthew Hoops
2011-10-06
PEGASUS: Add the Full TSA neighborhood
Matthew Hoops
2011-10-05
PEGASUS: Add the Tiny TSA neighborhood
Matthew Hoops
2011-09-30
PEGASUS: Fix inventory looping positions
Matthew Hoops
2011-09-30
PEGASUS: Fix auto dragging
Matthew Hoops
2011-09-29
PEGASUS: Fix drag sprite transparency
Matthew Hoops
2011-09-29
PEGASUS: Add the auto dragger code
Matthew Hoops
2011-09-28
PEGASUS: Import a bunch more code in preparation for actual gameplay
Matthew Hoops
2011-09-27
PEGASUS: Add the ItemDragger classes
Matthew Hoops
2011-09-24
PEGASUS: Add retscan/shield biochips
Matthew Hoops
2011-09-24
PEGASUS: Add remaining specialized inventory items
Matthew Hoops
2011-09-24
PEGASUS: Import AI code and relevant items
Matthew Hoops
2011-09-23
PEGASUS: Should use moveMovieBoxTo instead of moveElementTo here
Matthew Hoops
2011-09-22
PEGASUS: Implement Item::getDragSprite()
Matthew Hoops
2011-09-22
PEGASUS: Add the InventoryPicture class (and its derivatives)
Matthew Hoops
2011-09-08
PEGASUS: Fix stupid bugs in the item code
Matthew Hoops
2011-09-05
PEGASUS: Restructure remaining MMShell code into the base code
Matthew Hoops
2011-09-04
PEGASUS: Implement more item code
Matthew Hoops
2011-09-02
PEGASUS: Restructure remaining (already converted) Game Shell classes
Matthew Hoops