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path: root/engines/pegasus/items
AgeCommit message (Expand)Author
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-16PEGASUS: Cleanup some constantsMatthew Hoops
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
2011-12-13PEGASUS: Fix displaying the end messageMatthew Hoops
2011-11-01PEGASUS: Implement the rest of the mapping biochipMatthew Hoops
2011-10-28PEGASUS: Allow for initial support of the space chaseMatthew Hoops
2011-10-17PEGASUS: Fix drop box highlight colorMatthew Hoops
2011-10-15PEGASUS: Add the Mars neighborhoodMatthew Hoops
2011-10-10PEGASUS: Stub off map handlingMatthew Hoops
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-05PEGASUS: Add the Tiny TSA neighborhoodMatthew Hoops
2011-09-30PEGASUS: Fix inventory looping positionsMatthew Hoops
2011-09-30PEGASUS: Fix auto draggingMatthew Hoops
2011-09-29PEGASUS: Fix drag sprite transparencyMatthew Hoops
2011-09-29PEGASUS: Add the auto dragger codeMatthew Hoops
2011-09-28PEGASUS: Import a bunch more code in preparation for actual gameplayMatthew Hoops
2011-09-27PEGASUS: Add the ItemDragger classesMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-23PEGASUS: Should use moveMovieBoxTo instead of moveElementTo hereMatthew Hoops
2011-09-22PEGASUS: Implement Item::getDragSprite()Matthew Hoops
2011-09-22PEGASUS: Add the InventoryPicture class (and its derivatives)Matthew Hoops
2011-09-08PEGASUS: Fix stupid bugs in the item codeMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
2011-09-04PEGASUS: Implement more item codeMatthew Hoops
2011-09-02PEGASUS: Restructure remaining (already converted) Game Shell classesMatthew Hoops