Age | Commit message (Expand) | Author |
2017-09-12 | PEGASUS: Reset the Pegasus biochip when toggling the shared screen space | Bastien Bouclet |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko |
2014-04-23 | PEGASUS: Poll for events in more places | Matthew Hoops |
2014-04-17 | PEGASUS: Reset item state upon starting a new game | Matthew Hoops |
2013-04-16 | PEGASUS: Remove unused variable | Matthew Hoops |
2012-09-26 | PEGASUS: Remove trailing whitespaces. | Johannes Schickel |
2012-09-21 | PEGASUS: Replace FunctionPtr by our Functor code in Common. | Johannes Schickel |
2012-09-20 | PEGASUS: Prevent recalling from Prehistoric without the historical log | Matthew Hoops |
2012-08-28 | PEGASUS: Remove g_allItems global construction | Matthew Hoops |
2012-08-28 | PEGASUS: Remove g_allHotspots global construction | Matthew Hoops |
2012-05-12 | PEGASUS: Fix some warnings found with optimizations on | Matthew Hoops |
2012-04-11 | PEGASUS: Fix ghosted biochips when loading saved games | Matthew Hoops |
2012-04-11 | PEGASUS: Fix the pegasus biochip recall button highlight | Matthew Hoops |
2012-04-06 | PEGASUS: More MSVC "fixes" | Matthew Hoops |
2012-04-03 | PEGASUS: Fix file permissions | Matthew Hoops |
2011-12-20 | PEGASUS: Some space/misc cleanup | Matthew Hoops |
2011-12-16 | PEGASUS: Cleanup some constants | Matthew Hoops |
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops |
2011-12-13 | PEGASUS: Fix displaying the end message | Matthew Hoops |
2011-11-01 | PEGASUS: Implement the rest of the mapping biochip | Matthew Hoops |
2011-10-28 | PEGASUS: Allow for initial support of the space chase | Matthew Hoops |
2011-10-17 | PEGASUS: Fix drop box highlight color | Matthew Hoops |
2011-10-15 | PEGASUS: Add the Mars neighborhood | Matthew Hoops |
2011-10-10 | PEGASUS: Stub off map handling | Matthew Hoops |
2011-10-06 | PEGASUS: Add the Full TSA neighborhood | Matthew Hoops |
2011-10-05 | PEGASUS: Add the Tiny TSA neighborhood | Matthew Hoops |
2011-09-30 | PEGASUS: Fix inventory looping positions | Matthew Hoops |
2011-09-30 | PEGASUS: Fix auto dragging | Matthew Hoops |
2011-09-29 | PEGASUS: Fix drag sprite transparency | Matthew Hoops |
2011-09-29 | PEGASUS: Add the auto dragger code | Matthew Hoops |
2011-09-28 | PEGASUS: Import a bunch more code in preparation for actual gameplay | Matthew Hoops |
2011-09-27 | PEGASUS: Add the ItemDragger classes | Matthew Hoops |
2011-09-24 | PEGASUS: Add retscan/shield biochips | Matthew Hoops |
2011-09-24 | PEGASUS: Add remaining specialized inventory items | Matthew Hoops |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops |
2011-09-23 | PEGASUS: Should use moveMovieBoxTo instead of moveElementTo here | Matthew Hoops |
2011-09-22 | PEGASUS: Implement Item::getDragSprite() | Matthew Hoops |
2011-09-22 | PEGASUS: Add the InventoryPicture class (and its derivatives) | Matthew Hoops |
2011-09-08 | PEGASUS: Fix stupid bugs in the item code | Matthew Hoops |
2011-09-05 | PEGASUS: Restructure remaining MMShell code into the base code | Matthew Hoops |
2011-09-04 | PEGASUS: Implement more item code | Matthew Hoops |
2011-09-02 | PEGASUS: Restructure remaining (already converted) Game Shell classes | Matthew Hoops |