Age | Commit message (Expand) | Author |
2014-08-14 | PEGASUS: Fix bad cast that destroys the InputHandler vtable | Matthew Hoops |
2011-12-15 | PEGASUS: Add Norad Delta | Matthew Hoops |
2011-12-13 | PEGASUS: Add the bomb detonation game | Matthew Hoops |
2011-11-01 | PEGASUS: Add the ECR monitor | Matthew Hoops |
2011-11-01 | PEGASUS: Add the panorama scroll class | Matthew Hoops |
2011-11-01 | PEGASUS: Add the panorama class | Matthew Hoops |
2011-10-27 | PEGASUS: Add the Shuttle HUD | Matthew Hoops |
2011-10-27 | PEGASUS: Add the energy beam weapon | Matthew Hoops |
2011-10-27 | PEGASUS: Add the tractor beam class | Matthew Hoops |
2011-10-27 | PEGASUS: Add the graviton cannon! | Matthew Hoops |
2011-10-27 | PEGASUS: Add the shuttle weapon base class | Matthew Hoops |
2011-10-24 | PEGASUS: Add the robot ship | Matthew Hoops |
2011-10-23 | PEGASUS: Add the space junk stuff | Matthew Hoops |
2011-10-23 | PEGASUS: Add the planet mover for the space chase | Matthew Hoops |
2011-10-23 | PEGASUS: Add the basic 3D logic for the space chase | Matthew Hoops |
2011-10-23 | PEGASUS: Add the hermite code for the space chase | Matthew Hoops |
2011-10-23 | PEGASUS: Add the Mars canyon chase sequence | Matthew Hoops |
2011-10-22 | PEGASUS: Add Norad Alpha | Matthew Hoops |
2011-10-20 | PEGASUS: Add the base Norad code | Matthew Hoops |
2011-10-15 | PEGASUS: Add the Mars neighborhood | Matthew Hoops |
2011-10-14 | PEGASUS: Add the Mars reactor element code | Matthew Hoops |
2011-10-13 | PEGASUS: Add the WSC neighborhood | Matthew Hoops |
2011-10-10 | PEGASUS: Stub off map handling | Matthew Hoops |
2011-10-06 | PEGASUS: Add the Full TSA neighborhood | Matthew Hoops |
2011-10-05 | PEGASUS: Add the Tiny TSA neighborhood | Matthew Hoops |
2011-10-02 | PEGASUS: Add the basic Caldoria neighborhood | Matthew Hoops |
2011-09-29 | PEGASUS: Add the auto dragger code | Matthew Hoops |
2011-09-27 | PEGASUS: Keep specific neighborhood code in subfolders | Matthew Hoops |
2011-09-27 | PEGASUS: Add the ItemDragger classes | Matthew Hoops |
2011-09-27 | PEGASUS: Add the Prehistoric neighborhood | Matthew Hoops |
2011-09-25 | PEGASUS: Add the interface class | Matthew Hoops |
2011-09-24 | PEGASUS: Add the compass class | Matthew Hoops |
2011-09-24 | PEGASUS: Add retscan/shield biochips | Matthew Hoops |
2011-09-24 | PEGASUS: Add remaining specialized inventory items | Matthew Hoops |
2011-09-24 | PEGASUS: Import AI code and relevant items | Matthew Hoops |
2011-09-22 | PEGASUS: Add the EnergyMonitor class | Matthew Hoops |
2011-09-22 | PEGASUS: Add the InventoryPicture class (and its derivatives) | Matthew Hoops |
2011-09-20 | PEGASUS: Add new menu class | Matthew Hoops |
2011-09-20 | PEGASUS: Remove remaining 'old' code | Matthew Hoops |
2011-09-20 | PEGASUS: Remove VideoManager code | Matthew Hoops |
2011-09-20 | PEGASUS: Add first stab at the Movie class | Matthew Hoops |
2011-09-19 | PEGASUS: Add the Surface classes | Matthew Hoops |
2011-09-17 | PEGASUS: Add transition classes | Matthew Hoops |
2011-09-16 | PEGASUS: Implement fader support | Matthew Hoops |
2011-09-10 | PEGASUS: Implement two of the primitive-based DisplayElements | Matthew Hoops |
2011-09-08 | PEGASUS: Create separate Cursor class for cursors | Matthew Hoops |
2011-09-07 | PEGASUS: Add Idler framework | Matthew Hoops |
2011-09-06 | PEGASUS: Implement two of the base input classes | Matthew Hoops |
2011-09-05 | PEGASUS: Restructure remaining MMShell code into the base code | Matthew Hoops |
2011-09-05 | PEGASUS: Remove unused MMResourceFile code | Matthew Hoops |