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path: root/engines/pegasus/module.mk
AgeCommit message (Expand)Author
2011-12-15PEGASUS: Add Norad DeltaMatthew Hoops
2011-12-13PEGASUS: Add the bomb detonation gameMatthew Hoops
2011-11-01PEGASUS: Add the ECR monitorMatthew Hoops
2011-11-01PEGASUS: Add the panorama scroll classMatthew Hoops
2011-11-01PEGASUS: Add the panorama classMatthew Hoops
2011-10-27PEGASUS: Add the Shuttle HUDMatthew Hoops
2011-10-27PEGASUS: Add the energy beam weaponMatthew Hoops
2011-10-27PEGASUS: Add the tractor beam classMatthew Hoops
2011-10-27PEGASUS: Add the graviton cannon!Matthew Hoops
2011-10-27PEGASUS: Add the shuttle weapon base classMatthew Hoops
2011-10-24PEGASUS: Add the robot shipMatthew Hoops
2011-10-23PEGASUS: Add the space junk stuffMatthew Hoops
2011-10-23PEGASUS: Add the planet mover for the space chaseMatthew Hoops
2011-10-23PEGASUS: Add the basic 3D logic for the space chaseMatthew Hoops
2011-10-23PEGASUS: Add the hermite code for the space chaseMatthew Hoops
2011-10-23PEGASUS: Add the Mars canyon chase sequenceMatthew Hoops
2011-10-22PEGASUS: Add Norad AlphaMatthew Hoops
2011-10-20PEGASUS: Add the base Norad codeMatthew Hoops
2011-10-15PEGASUS: Add the Mars neighborhoodMatthew Hoops
2011-10-14PEGASUS: Add the Mars reactor element codeMatthew Hoops
2011-10-13PEGASUS: Add the WSC neighborhoodMatthew Hoops
2011-10-10PEGASUS: Stub off map handlingMatthew Hoops
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-05PEGASUS: Add the Tiny TSA neighborhoodMatthew Hoops
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
2011-09-29PEGASUS: Add the auto dragger codeMatthew Hoops
2011-09-27PEGASUS: Keep specific neighborhood code in subfoldersMatthew Hoops
2011-09-27PEGASUS: Add the ItemDragger classesMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
2011-09-25PEGASUS: Add the interface classMatthew Hoops
2011-09-24PEGASUS: Add the compass classMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-22PEGASUS: Add the EnergyMonitor classMatthew Hoops
2011-09-22PEGASUS: Add the InventoryPicture class (and its derivatives)Matthew Hoops
2011-09-20PEGASUS: Add new menu classMatthew Hoops
2011-09-20PEGASUS: Remove remaining 'old' codeMatthew Hoops
2011-09-20PEGASUS: Remove VideoManager codeMatthew Hoops
2011-09-20PEGASUS: Add first stab at the Movie classMatthew Hoops
2011-09-19PEGASUS: Add the Surface classesMatthew Hoops
2011-09-17PEGASUS: Add transition classesMatthew Hoops
2011-09-16PEGASUS: Implement fader supportMatthew Hoops
2011-09-10PEGASUS: Implement two of the primitive-based DisplayElementsMatthew Hoops
2011-09-08PEGASUS: Create separate Cursor class for cursorsMatthew Hoops
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
2011-09-05PEGASUS: Remove unused MMResourceFile codeMatthew Hoops
2011-09-05PEGASUS: Cleanup and hookup the notification codeMatthew Hoops