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path: root/engines/pegasus/module.mk
AgeCommit message (Expand)Author
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-05PEGASUS: Add the Tiny TSA neighborhoodMatthew Hoops
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
2011-09-29PEGASUS: Add the auto dragger codeMatthew Hoops
2011-09-27PEGASUS: Keep specific neighborhood code in subfoldersMatthew Hoops
2011-09-27PEGASUS: Add the ItemDragger classesMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
2011-09-25PEGASUS: Add the interface classMatthew Hoops
2011-09-24PEGASUS: Add the compass classMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-22PEGASUS: Add the EnergyMonitor classMatthew Hoops
2011-09-22PEGASUS: Add the InventoryPicture class (and its derivatives)Matthew Hoops
2011-09-20PEGASUS: Add new menu classMatthew Hoops
2011-09-20PEGASUS: Remove remaining 'old' codeMatthew Hoops
2011-09-20PEGASUS: Remove VideoManager codeMatthew Hoops
2011-09-20PEGASUS: Add first stab at the Movie classMatthew Hoops
2011-09-19PEGASUS: Add the Surface classesMatthew Hoops
2011-09-17PEGASUS: Add transition classesMatthew Hoops
2011-09-16PEGASUS: Implement fader supportMatthew Hoops
2011-09-10PEGASUS: Implement two of the primitive-based DisplayElementsMatthew Hoops
2011-09-08PEGASUS: Create separate Cursor class for cursorsMatthew Hoops
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
2011-09-05PEGASUS: Remove unused MMResourceFile codeMatthew Hoops
2011-09-05PEGASUS: Cleanup and hookup the notification codeMatthew Hoops
2011-09-04PEGASUS: Implement very basic hotspot loadingMatthew Hoops
2011-09-04PEGASUS: Implement more item codeMatthew Hoops
2011-09-02PEGASUS: Restructure remaining (already converted) Game Shell classesMatthew Hoops
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops
2011-06-16PEGASUS: Import the MMTimeValue classMatthew Hoops
2011-06-16PEGASUS: Import the MMNotification classesMatthew Hoops
2011-06-16PEGASUS: Import the CGameState classMatthew Hoops
2011-06-16PEGASUS: Import the CInventory classMatthew Hoops
2011-06-16PEGASUS: Import the CItemList classMatthew Hoops
2011-06-15PEGASUS: Import MMFunctionPtr classMatthew Hoops
2011-06-15PEGASUS: Import MMUtilities functionsMatthew Hoops
2011-06-15PEGASUS: Switch sound playback to using the MMSound classMatthew Hoops
2011-06-15PEGASUS: Import the MMSound classMatthew Hoops
2011-06-15PEGASUS: Import the MMResourceFile classMatthew Hoops
2011-06-15PEGASUS: Add the Game Shell CItem classMatthew Hoops
2011-05-12PEGASUS: Add a stub debuggerMatthew Hoops
2011-05-12PEGASUS: Add basic credits implementationMatthew Hoops
2011-05-11PEGASUS: Begin work on the interface overviewMatthew Hoops
2011-02-21PEGASUS: Add my very WIP Pegasus Prime engineMatthew Hoops