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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
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module.mk
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2014-08-14
PEGASUS: Fix bad cast that destroys the InputHandler vtable
Matthew Hoops
2011-12-15
PEGASUS: Add Norad Delta
Matthew Hoops
2011-12-13
PEGASUS: Add the bomb detonation game
Matthew Hoops
2011-11-01
PEGASUS: Add the ECR monitor
Matthew Hoops
2011-11-01
PEGASUS: Add the panorama scroll class
Matthew Hoops
2011-11-01
PEGASUS: Add the panorama class
Matthew Hoops
2011-10-27
PEGASUS: Add the Shuttle HUD
Matthew Hoops
2011-10-27
PEGASUS: Add the energy beam weapon
Matthew Hoops
2011-10-27
PEGASUS: Add the tractor beam class
Matthew Hoops
2011-10-27
PEGASUS: Add the graviton cannon!
Matthew Hoops
2011-10-27
PEGASUS: Add the shuttle weapon base class
Matthew Hoops
2011-10-24
PEGASUS: Add the robot ship
Matthew Hoops
2011-10-23
PEGASUS: Add the space junk stuff
Matthew Hoops
2011-10-23
PEGASUS: Add the planet mover for the space chase
Matthew Hoops
2011-10-23
PEGASUS: Add the basic 3D logic for the space chase
Matthew Hoops
2011-10-23
PEGASUS: Add the hermite code for the space chase
Matthew Hoops
2011-10-23
PEGASUS: Add the Mars canyon chase sequence
Matthew Hoops
2011-10-22
PEGASUS: Add Norad Alpha
Matthew Hoops
2011-10-20
PEGASUS: Add the base Norad code
Matthew Hoops
2011-10-15
PEGASUS: Add the Mars neighborhood
Matthew Hoops
2011-10-14
PEGASUS: Add the Mars reactor element code
Matthew Hoops
2011-10-13
PEGASUS: Add the WSC neighborhood
Matthew Hoops
2011-10-10
PEGASUS: Stub off map handling
Matthew Hoops
2011-10-06
PEGASUS: Add the Full TSA neighborhood
Matthew Hoops
2011-10-05
PEGASUS: Add the Tiny TSA neighborhood
Matthew Hoops
2011-10-02
PEGASUS: Add the basic Caldoria neighborhood
Matthew Hoops
2011-09-29
PEGASUS: Add the auto dragger code
Matthew Hoops
2011-09-27
PEGASUS: Keep specific neighborhood code in subfolders
Matthew Hoops
2011-09-27
PEGASUS: Add the ItemDragger classes
Matthew Hoops
2011-09-27
PEGASUS: Add the Prehistoric neighborhood
Matthew Hoops
2011-09-25
PEGASUS: Add the interface class
Matthew Hoops
2011-09-24
PEGASUS: Add the compass class
Matthew Hoops
2011-09-24
PEGASUS: Add retscan/shield biochips
Matthew Hoops
2011-09-24
PEGASUS: Add remaining specialized inventory items
Matthew Hoops
2011-09-24
PEGASUS: Import AI code and relevant items
Matthew Hoops
2011-09-22
PEGASUS: Add the EnergyMonitor class
Matthew Hoops
2011-09-22
PEGASUS: Add the InventoryPicture class (and its derivatives)
Matthew Hoops
2011-09-20
PEGASUS: Add new menu class
Matthew Hoops
2011-09-20
PEGASUS: Remove remaining 'old' code
Matthew Hoops
2011-09-20
PEGASUS: Remove VideoManager code
Matthew Hoops
2011-09-20
PEGASUS: Add first stab at the Movie class
Matthew Hoops
2011-09-19
PEGASUS: Add the Surface classes
Matthew Hoops
2011-09-17
PEGASUS: Add transition classes
Matthew Hoops
2011-09-16
PEGASUS: Implement fader support
Matthew Hoops
2011-09-10
PEGASUS: Implement two of the primitive-based DisplayElements
Matthew Hoops
2011-09-08
PEGASUS: Create separate Cursor class for cursors
Matthew Hoops
2011-09-07
PEGASUS: Add Idler framework
Matthew Hoops
2011-09-06
PEGASUS: Implement two of the base input classes
Matthew Hoops
2011-09-05
PEGASUS: Restructure remaining MMShell code into the base code
Matthew Hoops
2011-09-05
PEGASUS: Remove unused MMResourceFile code
Matthew Hoops
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