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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
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module.mk
Age
Commit message (
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Author
2011-09-27
PEGASUS: Add the Prehistoric neighborhood
Matthew Hoops
2011-09-25
PEGASUS: Add the interface class
Matthew Hoops
2011-09-24
PEGASUS: Add the compass class
Matthew Hoops
2011-09-24
PEGASUS: Add retscan/shield biochips
Matthew Hoops
2011-09-24
PEGASUS: Add remaining specialized inventory items
Matthew Hoops
2011-09-24
PEGASUS: Import AI code and relevant items
Matthew Hoops
2011-09-22
PEGASUS: Add the EnergyMonitor class
Matthew Hoops
2011-09-22
PEGASUS: Add the InventoryPicture class (and its derivatives)
Matthew Hoops
2011-09-20
PEGASUS: Add new menu class
Matthew Hoops
2011-09-20
PEGASUS: Remove remaining 'old' code
Matthew Hoops
2011-09-20
PEGASUS: Remove VideoManager code
Matthew Hoops
2011-09-20
PEGASUS: Add first stab at the Movie class
Matthew Hoops
2011-09-19
PEGASUS: Add the Surface classes
Matthew Hoops
2011-09-17
PEGASUS: Add transition classes
Matthew Hoops
2011-09-16
PEGASUS: Implement fader support
Matthew Hoops
2011-09-10
PEGASUS: Implement two of the primitive-based DisplayElements
Matthew Hoops
2011-09-08
PEGASUS: Create separate Cursor class for cursors
Matthew Hoops
2011-09-07
PEGASUS: Add Idler framework
Matthew Hoops
2011-09-06
PEGASUS: Implement two of the base input classes
Matthew Hoops
2011-09-05
PEGASUS: Restructure remaining MMShell code into the base code
Matthew Hoops
2011-09-05
PEGASUS: Remove unused MMResourceFile code
Matthew Hoops
2011-09-05
PEGASUS: Cleanup and hookup the notification code
Matthew Hoops
2011-09-04
PEGASUS: Implement very basic hotspot loading
Matthew Hoops
2011-09-04
PEGASUS: Implement more item code
Matthew Hoops
2011-09-02
PEGASUS: Restructure remaining (already converted) Game Shell classes
Matthew Hoops
2011-09-02
PEGASUS: Begin restructuring the game state classes
Matthew Hoops
2011-09-01
PEGASUS: Implement some more neighborhood code
Matthew Hoops
2011-09-01
PEGASUS: Implement basic neighborhood resource parsing
Matthew Hoops
2011-06-16
PEGASUS: Import the MMTimeValue class
Matthew Hoops
2011-06-16
PEGASUS: Import the MMNotification classes
Matthew Hoops
2011-06-16
PEGASUS: Import the CGameState class
Matthew Hoops
2011-06-16
PEGASUS: Import the CInventory class
Matthew Hoops
2011-06-16
PEGASUS: Import the CItemList class
Matthew Hoops
2011-06-15
PEGASUS: Import MMFunctionPtr class
Matthew Hoops
2011-06-15
PEGASUS: Import MMUtilities functions
Matthew Hoops
2011-06-15
PEGASUS: Switch sound playback to using the MMSound class
Matthew Hoops
2011-06-15
PEGASUS: Import the MMSound class
Matthew Hoops
2011-06-15
PEGASUS: Import the MMResourceFile class
Matthew Hoops
2011-06-15
PEGASUS: Add the Game Shell CItem class
Matthew Hoops
2011-05-12
PEGASUS: Add a stub debugger
Matthew Hoops
2011-05-12
PEGASUS: Add basic credits implementation
Matthew Hoops
2011-05-11
PEGASUS: Begin work on the interface overview
Matthew Hoops
2011-02-21
PEGASUS: Add my very WIP Pegasus Prime engine
Matthew Hoops