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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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engines
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pegasus
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movie.cpp
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Commit message (
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Author
2011-10-30
PEGASUS: Fix redrawMovieWorld() to only update when needed
Matthew Hoops
2011-10-28
PEGASUS: Clear movie bounds on release
Matthew Hoops
2011-10-23
PEGASUS: Add support for scaled/glowing images/movies
Matthew Hoops
2011-10-22
PEGASUS: Add Norad Alpha
Matthew Hoops
2011-10-20
PEGASUS: Add the base Norad code
Matthew Hoops
2011-10-09
PEGASUS: Fix movie end trigger not always being sent
Matthew Hoops
2011-10-08
PEGASUS: Remove unused movie direct draw mode
Matthew Hoops
2011-10-07
PEGASUS: Fix frames after turning
Matthew Hoops
2011-10-02
PEGASUS: Fix Caldoria wake up video 2
Matthew Hoops
2011-09-30
PEGASUS: Fix movie segment looping
Matthew Hoops
2011-09-30
PEGASUS: Actually pause the game now
Matthew Hoops
2011-09-28
PEGASUS: Fix stop time of movies
Matthew Hoops
2011-09-28
PEGASUS: Fix the movie box code
Matthew Hoops
2011-09-28
PEGASUS: Fix bug in redrawMovieWorld
Matthew Hoops
2011-09-28
PEGASUS: Import a bunch more code in preparation for actual gameplay
Matthew Hoops
2011-09-23
PEGASUS: Allow for movies to be offset on a surface
Matthew Hoops
2011-09-22
PEGASUS: Don't allow for seeking beyond the ends of the movie
Matthew Hoops
2011-09-22
PEGASUS: Make Movies use the normal TimeBase getTime()
Matthew Hoops
2011-09-22
PEGASUS: Don't update movies if they're paused
Matthew Hoops
2011-09-21
PEGASUS: Fix drawing movies to positions other than the origin
Matthew Hoops
2011-09-21
PEGASUS: Remove scaling TODO
Matthew Hoops
2011-09-21
PEGASUS: Allow redrawMovieWorld to be used without the video running
Matthew Hoops
2011-09-20
PEGASUS: Fix some movie bugs
Matthew Hoops
2011-09-20
PEGASUS: Add first stab at the Movie class
Matthew Hoops