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path: root/engines/pegasus/neighborhood/mars
AgeCommit message (Collapse)Author
2013-04-27PEGASUS: Fix missing text in canyon chaseMatthew Hoops
2013-04-12PEGASUS: Add a workaround in case the player doesn't get the card bombMatthew Hoops
2013-03-02JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2013-01-09PEGASUS: Silence C++11 narrowing warnings.Johannes Schickel
2012-10-03PEGASUS: Fix uninitialized variableMatthew Hoops
2012-10-01PEGASUS: MarsTimerEvent is a structFilippos Karapetis
2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2012-09-25PEGASUS: Fix minor formatting issueMatthew Hoops
2012-09-25PEGASUS: Initialize _duration in RobotShipMatthew Hoops
2012-09-20PEGASUS: Fix avoiding Mars robot scoringMatthew Hoops
Thanks to Keith Kaisershot (blitter) for spotting
2012-09-21PEGASUS: "Fix" segmentation fault for DC toolchain when compiling ↵Johannes Schickel
shuttlehud.cpp. It seems the explicit destructor of ShuttleHUD is problematic. When I move it's implementation to shuttlehud.cpp it does not segfault. Removing it on the other hand also does not cause it to segfault. So I chose the latter, since it has no special implementation anyway.
2012-09-21PEGASUS: Replace FunctionPtr by our Functor code in Common.Johannes Schickel
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it.
2012-08-28PEGASUS: Remove g_allItems global constructionMatthew Hoops
2012-08-28PEGASUS: Remove g_allHotspots global constructionMatthew Hoops
2012-08-26Merge remote branch 'upstream/master' into pegasusMatthew Hoops
Conflicts: AUTHORS devtools/credits.pl gui/credits.h
2012-04-06PEGASUS: Attempt to fix compilation on MSVCMatthew Hoops
2012-04-03PEGASUS: Fix file permissionsMatthew Hoops
2012-03-20PEGASUS: Add some more protection about junk flying off-screenMatthew Hoops
2011-12-20PEGASUS: Remove another global constructionMatthew Hoops
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-16PEGASUS: Cleanup some constantsMatthew Hoops
Added missing static qualifiers, get rid of some short/long
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
Some other minor cleanup too
2011-11-01PEGASUS: Just clip the junk from going off right or bottom tooMatthew Hoops
2011-10-29PEGASUS: Keep the space junk from flying beyond the screen boundaryMatthew Hoops
2011-10-28PEGASUS: Fix destroying the robot shuttleMatthew Hoops
2011-10-28PEGASUS: Fix pitch of one bit images in the shuttle HUDMatthew Hoops
2011-10-28PEGASUS: Fix RS232 draw callMatthew Hoops
2011-10-28PEGASUS: Fix the planet moverMatthew Hoops
2011-10-28PEGASUS: Implement dirty rect erase code (as used by the space chase)Matthew Hoops
2011-10-28PEGASUS: Allow for initial support of the space chaseMatthew Hoops
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle. This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too.
2011-10-27PEGASUS: Add the Shuttle HUDMatthew Hoops
2011-10-27PEGASUS: Add the energy beam weaponMatthew Hoops
2011-10-27PEGASUS: Add the tractor beam classMatthew Hoops
2011-10-27PEGASUS: Add the graviton cannon!Matthew Hoops
2011-10-27PEGASUS: Add the shuttle weapon base classMatthew Hoops
2011-10-24PEGASUS: Add the robot shipMatthew Hoops
2011-10-23PEGASUS: Add the space junk stuffMatthew Hoops
2011-10-23PEGASUS: Add the planet mover for the space chaseMatthew Hoops
2011-10-23PEGASUS: Add the basic 3D logic for the space chaseMatthew Hoops
2011-10-23PEGASUS: Add the hermite code for the space chaseMatthew Hoops
2011-10-23PEGASUS: Add the Mars canyon chase sequenceMatthew Hoops
2011-10-17PEGASUS: Implement deleting items when inventory is fullMatthew Hoops
2011-10-15PEGASUS: Add the Mars neighborhoodMatthew Hoops
Does not include the space chase just yet or canyon chase. The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working.
2011-10-14PEGASUS: Add the Mars reactor element codeMatthew Hoops