index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
pegasus
/
neighborhood
/
neighborhood.cpp
Age
Commit message (
Expand
)
Author
2011-11-02
PEGASUS: Switch spot sounds to using SoundTimeBase
Matthew Hoops
2011-10-28
PEGASUS: Disable erase when reinstating the monocle
Matthew Hoops
2011-10-28
PEGASUS: Fix timers not updating in playSpotSoundSync
Matthew Hoops
2011-10-18
PEGASUS: Add our TGWorldSaver replacement
Matthew Hoops
2011-10-16
PEGASUS: Implement screen shaking
Matthew Hoops
2011-10-10
PEGASUS: Stub off map handling
Matthew Hoops
2011-10-10
PEGASUS: Add some missing Neighborhood destructor code
Matthew Hoops
2011-10-09
PEGASUS: Disable AI energy warnings in the demo
Matthew Hoops
2011-10-06
PEGASUS: Add the Full TSA neighborhood
Matthew Hoops
2011-10-05
PEGASUS: Add the Tiny TSA neighborhood
Matthew Hoops
2011-10-04
PEGASUS: Fix playSpotSoundSync playSoundSegment call
Matthew Hoops
2011-10-04
PEGASUS: Fix turning
Matthew Hoops
2011-10-02
PEGASUS: Fix extra sync
Matthew Hoops
2011-10-01
PEGASUS: Fix neighborhood callbacks
Matthew Hoops
2011-09-29
PEGASUS: Allow getting frames from videos
Matthew Hoops
2011-09-27
PEGASUS: Push the sound spots file name to subclasses
Matthew Hoops
2011-09-27
PEGASUS: Add the Prehistoric neighborhood
Matthew Hoops
2011-09-27
PEGASUS: Import the remainder of the Neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Add the GameInteraction class
Matthew Hoops
2011-09-26
PEGASUS: Import a bunch more neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Begin populating the Neighborhood class with more useful functions
Matthew Hoops
2011-09-24
PEGASUS: Import AI code and relevant items
Matthew Hoops
2011-09-08
PEGASUS: Add and hookup the InputHandler class
Matthew Hoops
2011-09-06
PEGASUS: Implement two of the base input classes
Matthew Hoops
2011-09-06
PEGASUS: Properly handle regions in hotspots
Matthew Hoops
2011-09-05
PEGASUS: Restructure remaining MMShell code into the base code
Matthew Hoops
2011-09-05
PEGASUS: Cleanup and hookup the notification code
Matthew Hoops
2011-09-05
PEGASUS: Stub off spot sound code
Matthew Hoops
2011-09-04
PEGASUS: Implement very basic hotspot loading
Matthew Hoops
2011-09-02
PEGASUS: Begin restructuring the game state classes
Matthew Hoops
2011-09-01
PEGASUS: Implement some more neighborhood code
Matthew Hoops
2011-09-01
PEGASUS: Implement basic neighborhood resource parsing
Matthew Hoops