Age | Commit message (Collapse) | Author |
|
|
|
|
|
The code which follows in the method has this check, assuming that
a null dereference is potentially possible.
|
|
Agreed with clone2727.
|
|
Based on a patch by Keith Kaisershot
|
|
|
|
|
|
Based on a patch by Keith Kaisershot (blitter)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This bug was also in the original
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
An original game bug
|
|
Made the only hint available into the first hint
|
|
|
|
|
|
|
|
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
|
|
|
|
|
|
It should be set when actually using the claw instead of just looking at the sub control monitors.
Thanks to Keith Kaisershot (blitter) for spotting
|
|
Thanks to Keith Kaisershot (blitter) for figuring it out
|
|
Thanks to Keith Kaisershot (blitter) for spotting
|
|
shuttlehud.cpp.
It seems the explicit destructor of ShuttleHUD is problematic. When I move
it's implementation to shuttlehud.cpp it does not segfault. Removing it on
the other hand also does not cause it to segfault. So I chose the latter,
since it has no special implementation anyway.
|
|
This "fixes" a segmentation fault in our buildbot's toolchain for DC.
The segmentation fault occured while compiling
engines/pegasus/ai/ai_condition.cpp.
Thanks to clone2727 for looking over this and testing it.
|
|
|