Age | Commit message (Collapse) | Author |
|
|
|
InputDeviceManager::pumpEvents is called from neighborhood classes that
are destroyed when loading.
Don't allow loading from that method to prevent use after free bugs.
|
|
All these fall through were marked as deliberate, so again I've only
changed the comment to silence GCC.
|
|
|
|
|
|
|
|
The code which follows in the method has this check, assuming that
a null dereference is potentially possible.
|
|
Agreed with clone2727.
|
|
Based on a patch by Keith Kaisershot
|
|
|
|
|
|
Based on a patch by Keith Kaisershot (blitter)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This bug was also in the original
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
An original game bug
|
|
Made the only hint available into the first hint
|
|
|
|
|
|
|
|
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
|
|
|
|
|
|
It should be set when actually using the claw instead of just looking at the sub control monitors.
Thanks to Keith Kaisershot (blitter) for spotting
|
|
Thanks to Keith Kaisershot (blitter) for figuring it out
|