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path: root/engines/pegasus/neighborhood
AgeCommit message (Expand)Author
2011-09-27PEGASUS: Push the sound spots file name to subclassesMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Add the GameInteraction classMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Begin populating the Neighborhood class with more useful functionsMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-08PEGASUS: Add and hookup the InputHandler classMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops
2011-09-06PEGASUS: Properly handle regions in hotspotsMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
2011-09-05PEGASUS: Cleanup and hookup the notification codeMatthew Hoops
2011-09-05PEGASUS: Stub off spot sound codeMatthew Hoops
2011-09-04PEGASUS: Implement very basic hotspot loadingMatthew Hoops
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops