index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
pegasus
/
pegasus.cpp
Age
Commit message (
Expand
)
Author
2017-09-12
PEGASUS: Free the interface data when destroying the engine
Bastien Bouclet
2017-09-12
PEGASUS: Call OSystem::updateScreen on each frame
Bastien Bouclet
2016-11-29
ALL: save file => saved game
Ben Castricum
2016-11-29
ALL: game state => saved game
Ben Castricum
2016-09-03
JANITORIAL: Make GPL headers uniform
Eugene Sandulenko
2014-10-28
PEGASUS: Remove trailing whitespace
Filippos Karapetis
2014-08-16
PEGASUS: Don't try to translate "???"
Ben Castricum
2014-04-27
PEGASUS: Set volume in more places
Keith Kaisershot
2014-04-23
PEGASUS: Poll for events in more places
Matthew Hoops
2014-04-17
PEGASUS: Reset item state upon starting a new game
Matthew Hoops
2014-04-13
PEGASUS: Fix showing save failed dialog when not using the GMM
Matthew Hoops
2014-02-26
PEGASUS: Fix being able to use the inventory from the pause screen
Matthew Hoops
2014-02-23
PEGASUS: Force the inventory drawers closed when loading a game
Matthew Hoops
2013-12-14
PEGASUS: Fix regression with Prehistoric AI rules ordering
Matthew Hoops
2013-08-03
PEGASUS: Take advantage of Surface::getPixels.
Johannes Schickel
2013-08-03
PEGASUS: Prefer getBasePtr over direct Surface::pixels access.
Johannes Schickel
2013-04-16
PEGASUS: Clean up DVD demo Theora playback
Matthew Hoops
2013-04-16
PEGASUS: Add the new demo theora videos
Matthew Hoops
2013-04-15
PEGASUS: Add sanity check on the NItm resource being present
Matthew Hoops
2013-02-23
ALL: Fix typo (existant->existent)
Willem Jan Palenstijn
2013-02-04
PEGASUS: Make the demo menu music start before the splash screen
Matthew Hoops
2013-02-04
PEGASUS: Limit the accepted characters in save file names
Matthew Hoops
2013-02-04
PEGASUS: Sort save file names alphabetically
Matthew Hoops
2012-12-15
PEGASUS: Fix segfault when pressing 'i' during the space chase
Matthew Hoops
2012-11-26
PEGASUS: Improve descriptions for the keymap
Matthew Hoops
2012-11-21
PEGASUS: Add a keymap
Matthew Hoops
2012-11-18
PEGASUS: Don't constantly redraw the overview text frame
Matthew Hoops
2012-11-17
PEGASUS: Fade out the main menu when using the quit button
Matthew Hoops
2012-10-29
PEGASUS: Ease off the CPU in the overview
Matthew Hoops
2012-09-26
PEGASUS: Remove trailing whitespaces.
Johannes Schickel
2012-09-22
PEGASUS: Fix saving while in the space chase
Matthew Hoops
2012-09-22
PEGASUS: Don't allow loading/saving in a few more places
Matthew Hoops
2012-09-22
PEGASUS: Fix restoring correct biochip after sub chase
Matthew Hoops
2012-09-21
PEGASUS: Replace FunctionPtr by our Functor code in Common.
Johannes Schickel
2012-09-12
PEGASUS: Disable save compression by default
Matthew Hoops
2012-09-09
PEGASUS: Fix some memory leaks
Matthew Hoops
2012-08-31
PEGASUS: Use setEndTime()
Matthew Hoops
2012-08-28
PEGASUS: Remove g_allItems global construction
Matthew Hoops
2012-08-28
PEGASUS: Remove g_allHotspots global construction
Matthew Hoops
2012-08-26
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2012-08-20
PEGASUS: Optimize the nearest neighbor frame scaling a bit
Matthew Hoops
2012-07-05
PEGASUS: Implement screen fading
Matthew Hoops
2012-06-16
PEGASUS: Don't manually close the load/save dialogs
Matthew Hoops
2012-06-16
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2012-05-25
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2012-05-11
PEGASUS: Rewrite the input code to more closely emulate what the original did
Matthew Hoops
2012-05-04
PEGASUS: Add a workaround for the canyon/space chase segfault
Matthew Hoops
2012-04-09
PEGASUS: Add support for load/save keys
Matthew Hoops
2012-04-03
PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logo
Matthew Hoops
2012-04-03
PEGASUS: Implement saving/restoring the in-game AI data
Matthew Hoops
[next]