aboutsummaryrefslogtreecommitdiff
path: root/engines/pegasus/pegasus.cpp
AgeCommit message (Expand)Author
2014-10-28PEGASUS: Remove trailing whitespaceFilippos Karapetis
2014-08-16PEGASUS: Don't try to translate "???"Ben Castricum
2014-04-27PEGASUS: Set volume in more placesKeith Kaisershot
2014-04-23PEGASUS: Poll for events in more placesMatthew Hoops
2014-04-17PEGASUS: Reset item state upon starting a new gameMatthew Hoops
2014-04-13PEGASUS: Fix showing save failed dialog when not using the GMMMatthew Hoops
2014-02-26PEGASUS: Fix being able to use the inventory from the pause screenMatthew Hoops
2014-02-23PEGASUS: Force the inventory drawers closed when loading a gameMatthew Hoops
2013-12-14PEGASUS: Fix regression with Prehistoric AI rules orderingMatthew Hoops
2013-08-03PEGASUS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03PEGASUS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-04-16PEGASUS: Clean up DVD demo Theora playbackMatthew Hoops
2013-04-16PEGASUS: Add the new demo theora videosMatthew Hoops
2013-04-15PEGASUS: Add sanity check on the NItm resource being presentMatthew Hoops
2013-02-23ALL: Fix typo (existant->existent)Willem Jan Palenstijn
2013-02-04PEGASUS: Make the demo menu music start before the splash screenMatthew Hoops
2013-02-04PEGASUS: Limit the accepted characters in save file namesMatthew Hoops
2013-02-04PEGASUS: Sort save file names alphabeticallyMatthew Hoops
2012-12-15PEGASUS: Fix segfault when pressing 'i' during the space chaseMatthew Hoops
2012-11-26PEGASUS: Improve descriptions for the keymapMatthew Hoops
2012-11-21PEGASUS: Add a keymapMatthew Hoops
2012-11-18PEGASUS: Don't constantly redraw the overview text frameMatthew Hoops
2012-11-17PEGASUS: Fade out the main menu when using the quit buttonMatthew Hoops
2012-10-29PEGASUS: Ease off the CPU in the overviewMatthew Hoops
2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
2012-09-22PEGASUS: Fix saving while in the space chaseMatthew Hoops
2012-09-22PEGASUS: Don't allow loading/saving in a few more placesMatthew Hoops
2012-09-22PEGASUS: Fix restoring correct biochip after sub chaseMatthew Hoops
2012-09-21PEGASUS: Replace FunctionPtr by our Functor code in Common.Johannes Schickel
2012-09-12PEGASUS: Disable save compression by defaultMatthew Hoops
2012-09-09PEGASUS: Fix some memory leaksMatthew Hoops
2012-08-31PEGASUS: Use setEndTime()Matthew Hoops
2012-08-28PEGASUS: Remove g_allItems global constructionMatthew Hoops
2012-08-28PEGASUS: Remove g_allHotspots global constructionMatthew Hoops
2012-08-26Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-08-20PEGASUS: Optimize the nearest neighbor frame scaling a bitMatthew Hoops
2012-07-05PEGASUS: Implement screen fadingMatthew Hoops
2012-06-16PEGASUS: Don't manually close the load/save dialogsMatthew Hoops
2012-06-16Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-05-25Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-05-11PEGASUS: Rewrite the input code to more closely emulate what the original didMatthew Hoops
2012-05-04PEGASUS: Add a workaround for the canyon/space chase segfaultMatthew Hoops
2012-04-09PEGASUS: Add support for load/save keysMatthew Hoops
2012-04-03PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logoMatthew Hoops
2012-04-03PEGASUS: Implement saving/restoring the in-game AI dataMatthew Hoops
2012-03-21PEGASUS: Implement the intro timerMatthew Hoops
2011-12-21PEGASUS: Use correct CD when outputting savesMatthew Hoops
2011-12-20PEGASUS: Make InputDevice into a SingletonMatthew Hoops
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-19PEGASUS: Fix typo in the save codeMatthew Hoops