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path: root/engines/pegasus/pegasus.cpp
AgeCommit message (Expand)Author
2012-12-15PEGASUS: Fix segfault when pressing 'i' during the space chaseMatthew Hoops
2012-11-26PEGASUS: Improve descriptions for the keymapMatthew Hoops
2012-11-21PEGASUS: Add a keymapMatthew Hoops
2012-11-18PEGASUS: Don't constantly redraw the overview text frameMatthew Hoops
2012-11-17PEGASUS: Fade out the main menu when using the quit buttonMatthew Hoops
2012-10-29PEGASUS: Ease off the CPU in the overviewMatthew Hoops
2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
2012-09-22PEGASUS: Fix saving while in the space chaseMatthew Hoops
2012-09-22PEGASUS: Don't allow loading/saving in a few more placesMatthew Hoops
2012-09-22PEGASUS: Fix restoring correct biochip after sub chaseMatthew Hoops
2012-09-21PEGASUS: Replace FunctionPtr by our Functor code in Common.Johannes Schickel
2012-09-12PEGASUS: Disable save compression by defaultMatthew Hoops
2012-09-09PEGASUS: Fix some memory leaksMatthew Hoops
2012-08-31PEGASUS: Use setEndTime()Matthew Hoops
2012-08-28PEGASUS: Remove g_allItems global constructionMatthew Hoops
2012-08-28PEGASUS: Remove g_allHotspots global constructionMatthew Hoops
2012-08-26Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-08-20PEGASUS: Optimize the nearest neighbor frame scaling a bitMatthew Hoops
2012-07-05PEGASUS: Implement screen fadingMatthew Hoops
2012-06-16PEGASUS: Don't manually close the load/save dialogsMatthew Hoops
2012-06-16Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-05-25Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-05-11PEGASUS: Rewrite the input code to more closely emulate what the original didMatthew Hoops
2012-05-04PEGASUS: Add a workaround for the canyon/space chase segfaultMatthew Hoops
2012-04-09PEGASUS: Add support for load/save keysMatthew Hoops
2012-04-03PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logoMatthew Hoops
2012-04-03PEGASUS: Implement saving/restoring the in-game AI dataMatthew Hoops
2012-03-21PEGASUS: Implement the intro timerMatthew Hoops
2011-12-21PEGASUS: Use correct CD when outputting savesMatthew Hoops
2011-12-20PEGASUS: Make InputDevice into a SingletonMatthew Hoops
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-19PEGASUS: Fix typo in the save codeMatthew Hoops
2011-12-19PEGASUS: Implement saving/loading from the in-game pause menuMatthew Hoops
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
2011-12-15PEGASUS: Fix info screen weirdnessMatthew Hoops
2011-12-15PEGASUS: Add Norad DeltaMatthew Hoops
2011-11-03PEGASUS: Fix segfault after sub chase sequenceMatthew Hoops
2011-10-29PEGASUS: Fix dying when no interface is set upMatthew Hoops
2011-10-22PEGASUS: Add Norad AlphaMatthew Hoops
2011-10-17PEGASUS: Implement deleting items when inventory is fullMatthew Hoops
2011-10-15PEGASUS: Add the Mars neighborhoodMatthew Hoops
2011-10-13PEGASUS: Add the WSC neighborhoodMatthew Hoops
2011-10-11PEGASUS: Fix shell notifications on loading gamesMatthew Hoops
2011-10-11PEGASUS: Implement the sub chaseMatthew Hoops
2011-10-10PEGASUS: Allow for loading games from the launcher/cliMatthew Hoops
2011-10-10PEGASUS: Fix saving/loading original-compatible savesMatthew Hoops
2011-10-10PEGASUS: Fix loading continue pointsMatthew Hoops
2011-10-10PEGASUS: Stub off map handlingMatthew Hoops
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-05PEGASUS: Add the Tiny TSA neighborhoodMatthew Hoops