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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
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pegasus.cpp
Age
Commit message (
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Author
2011-09-30
PEGASUS: Ease off the CPU
Matthew Hoops
2011-09-30
PEGASUS: Actually pause the game now
Matthew Hoops
2011-09-30
PEGASUS: Fix typos in autoDragItemIntoInventory/Room
Matthew Hoops
2011-09-29
PEGASUS: Fix stupid typo stopping the current biochip from being found
Matthew Hoops
2011-09-29
PEGASUS: Allow saving/loading of AI rules
Matthew Hoops
2011-09-29
PEGASUS: Resolve some TODO's and cleanup
Matthew Hoops
2011-09-29
PEGASUS: Update save/load code a bit
Matthew Hoops
2011-09-29
PEGASUS: Add the auto dragger code
Matthew Hoops
2011-09-29
PEGASUS: Returning from the pause menu works now
Matthew Hoops
2011-09-29
PEGASUS: Add the PauseMenu code
Matthew Hoops
2011-09-29
PEGASUS: Implement the ScreenDimmer class
Matthew Hoops
2011-09-28
PEGASUS: Start the demo off!
Matthew Hoops
2011-09-28
PEGASUS: Fix stupid inventory weight typo
Matthew Hoops
2011-09-28
PEGASUS: Import a bunch more code in preparation for actual gameplay
Matthew Hoops
2011-09-27
PEGASUS: Update copyright notice on pegasus.cpp/h
Matthew Hoops
2011-09-27
PEGASUS: Add the remaining gameshell remnants
Matthew Hoops
2011-09-27
PEGASUS: Add the Prehistoric neighborhood
Matthew Hoops
2011-09-27
PEGASUS: Import the remainder of the Neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Import a bunch more neighborhood code
Matthew Hoops
2011-09-26
PEGASUS: Implement the death code
Matthew Hoops
2011-09-26
PEGASUS: Implement the death menu
Matthew Hoops
2011-09-25
PEGASUS: Show the demo quit/splash screens
Matthew Hoops
2011-09-25
PEGASUS: Add the interface class
Matthew Hoops
2011-09-24
PEGASUS: Add retscan/shield biochips
Matthew Hoops
2011-09-24
PEGASUS: Create the Interface biochip even if it's not used
Matthew Hoops
2011-09-24
PEGASUS: Add remaining specialized inventory items
Matthew Hoops
2011-09-24
PEGASUS: Import AI code and relevant items
Matthew Hoops
2011-09-22
PEGASUS: Add the EnergyMonitor class
Matthew Hoops
2011-09-22
PEGASUS: Allow for skipping the intro
Matthew Hoops
2011-09-22
PEGASUS: Add support for the console back
Matthew Hoops
2011-09-22
PEGASUS: Add the InventoryPicture class (and its derivatives)
Matthew Hoops
2011-09-22
PEGASUS: Implement the credits
Matthew Hoops
2011-09-22
PEGASUS: Implement demo credits
Matthew Hoops
2011-09-22
PEGASUS: Implement the overview code
Matthew Hoops
2011-09-21
PEGASUS: Implement main menu
Matthew Hoops
2011-09-20
PEGASUS: Remove remaining 'old' code
Matthew Hoops
2011-09-20
PEGASUS: Remove VideoManager code
Matthew Hoops
2011-09-20
PEGASUS: Begin hooking the new code in as the main code
Matthew Hoops
2011-09-16
PEGASUS: Stub off loading/saving games
Matthew Hoops
2011-09-15
PEGASUS: Stub off the base timebase code
Matthew Hoops
2011-09-08
PEGASUS: Add and hookup the InputHandler class
Matthew Hoops
2011-09-08
PEGASUS: Create separate Cursor class for cursors
Matthew Hoops
2011-09-08
PEGASUS: Begin loading items
Matthew Hoops
2011-09-07
PEGASUS: Add Idler framework
Matthew Hoops
2011-09-02
PEGASUS: Begin restructuring the game state classes
Matthew Hoops
2011-09-01
PEGASUS: Implement some more neighborhood code
Matthew Hoops
2011-09-01
PEGASUS: Implement basic neighborhood resource parsing
Matthew Hoops
2011-06-15
PEGASUS: Switch sound playback to using the MMSound class
Matthew Hoops
2011-05-12
PEGASUS: Make the intro directory check only work in the full game
Matthew Hoops
2011-05-12
PEGASUS: Add support for using the original 'Opening/Closing' directory
Matthew Hoops
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