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path: root/engines/pegasus/pegasus.cpp
AgeCommit message (Expand)Author
2011-09-30PEGASUS: Ease off the CPUMatthew Hoops
2011-09-30PEGASUS: Actually pause the game nowMatthew Hoops
2011-09-30PEGASUS: Fix typos in autoDragItemIntoInventory/RoomMatthew Hoops
2011-09-29PEGASUS: Fix stupid typo stopping the current biochip from being foundMatthew Hoops
2011-09-29PEGASUS: Allow saving/loading of AI rulesMatthew Hoops
2011-09-29PEGASUS: Resolve some TODO's and cleanupMatthew Hoops
2011-09-29PEGASUS: Update save/load code a bitMatthew Hoops
2011-09-29PEGASUS: Add the auto dragger codeMatthew Hoops
2011-09-29PEGASUS: Returning from the pause menu works nowMatthew Hoops
2011-09-29PEGASUS: Add the PauseMenu codeMatthew Hoops
2011-09-29PEGASUS: Implement the ScreenDimmer classMatthew Hoops
2011-09-28PEGASUS: Start the demo off!Matthew Hoops
2011-09-28PEGASUS: Fix stupid inventory weight typoMatthew Hoops
2011-09-28PEGASUS: Import a bunch more code in preparation for actual gameplayMatthew Hoops
2011-09-27PEGASUS: Update copyright notice on pegasus.cpp/hMatthew Hoops
2011-09-27PEGASUS: Add the remaining gameshell remnantsMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Implement the death codeMatthew Hoops
2011-09-26PEGASUS: Implement the death menuMatthew Hoops
2011-09-25PEGASUS: Show the demo quit/splash screensMatthew Hoops
2011-09-25PEGASUS: Add the interface classMatthew Hoops
2011-09-24PEGASUS: Add retscan/shield biochipsMatthew Hoops
2011-09-24PEGASUS: Create the Interface biochip even if it's not usedMatthew Hoops
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-22PEGASUS: Add the EnergyMonitor classMatthew Hoops
2011-09-22PEGASUS: Allow for skipping the introMatthew Hoops
2011-09-22PEGASUS: Add support for the console backMatthew Hoops
2011-09-22PEGASUS: Add the InventoryPicture class (and its derivatives)Matthew Hoops
2011-09-22PEGASUS: Implement the creditsMatthew Hoops
2011-09-22PEGASUS: Implement demo creditsMatthew Hoops
2011-09-22PEGASUS: Implement the overview codeMatthew Hoops
2011-09-21PEGASUS: Implement main menuMatthew Hoops
2011-09-20PEGASUS: Remove remaining 'old' codeMatthew Hoops
2011-09-20PEGASUS: Remove VideoManager codeMatthew Hoops
2011-09-20PEGASUS: Begin hooking the new code in as the main codeMatthew Hoops
2011-09-16PEGASUS: Stub off loading/saving gamesMatthew Hoops
2011-09-15PEGASUS: Stub off the base timebase codeMatthew Hoops
2011-09-08PEGASUS: Add and hookup the InputHandler classMatthew Hoops
2011-09-08PEGASUS: Create separate Cursor class for cursorsMatthew Hoops
2011-09-08PEGASUS: Begin loading itemsMatthew Hoops
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops
2011-06-15PEGASUS: Switch sound playback to using the MMSound classMatthew Hoops
2011-05-12PEGASUS: Make the intro directory check only work in the full gameMatthew Hoops
2011-05-12PEGASUS: Add support for using the original 'Opening/Closing' directoryMatthew Hoops