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path: root/engines/pegasus/pegasus.h
AgeCommit message (Expand)Author
2016-09-03JANITORIAL: Make GPL headers uniformEugene Sandulenko
2016-05-17ALL: Change main engine header guard defines to <directory>_<engine>_HEugene Sandulenko
2014-04-13PEGASUS: Fix showing save failed dialog when not using the GMMMatthew Hoops
2014-02-26PEGASUS: Fix being able to use the inventory from the pause screenMatthew Hoops
2013-12-14PEGASUS: Fix regression with Prehistoric AI rules orderingMatthew Hoops
2013-04-16PEGASUS: Add Windows demo supportMatthew Hoops
2013-04-16PEGASUS: Let the DVD demo use the full Prehistoric AI video setMatthew Hoops
2013-04-16PEGASUS: Add detection for the new DVD Demo data fileMatthew Hoops
2013-02-04PEGASUS: Sort save file names alphabeticallyMatthew Hoops
2012-11-21PEGASUS: Add a keymapMatthew Hoops
2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
2012-09-22PEGASUS: Fix saving while in the space chaseMatthew Hoops
2012-09-22PEGASUS: Don't allow loading/saving in a few more placesMatthew Hoops
2012-08-28PEGASUS: Remove g_allItems global constructionMatthew Hoops
2012-08-28PEGASUS: Remove g_allHotspots global constructionMatthew Hoops
2012-08-26Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-04-09PEGASUS: Add support for load/save keysMatthew Hoops
2012-04-03PEGASUS: Implement saving/restoring the in-game AI dataMatthew Hoops
2012-03-21PEGASUS: Implement the intro timerMatthew Hoops
2011-12-21PEGASUS: Use correct CD when outputting savesMatthew Hoops
2011-12-19PEGASUS: Implement saving/loading from the in-game pause menuMatthew Hoops
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
2011-11-03PEGASUS: Fix segfault after sub chase sequenceMatthew Hoops
2011-10-23PEGASUS: Add the Mars canyon chase sequenceMatthew Hoops
2011-10-17PEGASUS: Implement deleting items when inventory is fullMatthew Hoops
2011-10-13PEGASUS: Add the WSC neighborhoodMatthew Hoops
2011-10-11PEGASUS: Implement the sub chaseMatthew Hoops
2011-10-02PEGASUS: Fix idlers freeing themselvesMatthew Hoops
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
2011-09-30PEGASUS: Actually pause the game nowMatthew Hoops
2011-09-29PEGASUS: Resolve some TODO's and cleanupMatthew Hoops
2011-09-29PEGASUS: Update save/load code a bitMatthew Hoops
2011-09-29PEGASUS: Add the auto dragger codeMatthew Hoops
2011-09-29PEGASUS: Add the PauseMenu codeMatthew Hoops
2011-09-29PEGASUS: Implement the ScreenDimmer classMatthew Hoops
2011-09-28PEGASUS: Import a bunch more code in preparation for actual gameplayMatthew Hoops
2011-09-27PEGASUS: Add the ItemDragger classesMatthew Hoops
2011-09-27PEGASUS: Update copyright notice on pegasus.cpp/hMatthew Hoops
2011-09-27PEGASUS: Add the remaining gameshell remnantsMatthew Hoops
2011-09-27PEGASUS: Add the Prehistoric neighborhoodMatthew Hoops
2011-09-27PEGASUS: Import the remainder of the Neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Import a bunch more neighborhood codeMatthew Hoops
2011-09-26PEGASUS: Implement the death codeMatthew Hoops
2011-09-26PEGASUS: Implement the death menuMatthew Hoops
2011-09-25PEGASUS: Add the interface classMatthew Hoops
2011-09-24PEGASUS: Add remaining specialized inventory itemsMatthew Hoops
2011-09-24PEGASUS: Import AI code and relevant itemsMatthew Hoops
2011-09-22PEGASUS: Add the EnergyMonitor classMatthew Hoops
2011-09-22PEGASUS: Add the InventoryPicture class (and its derivatives)Matthew Hoops
2011-09-22PEGASUS: Implement demo creditsMatthew Hoops