Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-05-04 | PEGASUS: Add a workaround for the canyon/space chase segfault | Matthew Hoops | |
2012-04-26 | PEGASUS: Allow control for the easter egg key as well | Matthew Hoops | |
Fixes issues where the OS can intercept the key | |||
2012-04-11 | PEGASUS: Fix ghosted biochips when loading saved games | Matthew Hoops | |
Could happen when loading saved games that have fewer biochips than you previously had. | |||
2012-04-11 | PEGASUS: Fix the pegasus biochip recall button highlight | Matthew Hoops | |
2012-04-10 | PEGASUS: Mark the cursor as dirty when hiding it too | Matthew Hoops | |
2012-04-09 | PEGASUS: Add support for load/save keys | Matthew Hoops | |
2012-04-07 | PEGASUS: Fix potentially uninitialized hotspot pointer | Matthew Hoops | |
Should fix some crashes on Windows | |||
2012-04-06 | PEGASUS: Use an Array instead of a List for NotificationReceivers | Matthew Hoops | |
Fixes occasional crashes with the norad sub controls. CodeWarrior's iterators used indices unlike our List iterators, thus necessitating the change here. | |||
2012-04-06 | PEGASUS: Silence an MSVC warning | Matthew Hoops | |
2012-04-06 | PEGASUS: More MSVC "fixes" | Matthew Hoops | |
2012-04-06 | PEGASUS: Attempt to fix compilation on MSVC | Matthew Hoops | |
2012-04-06 | PEGASUS: Fix setChar() call fail | Matthew Hoops | |
Thanks to Tommy for reporting | |||
2012-04-05 | PEGASUS: Silence a gcc 4.6 warning | Matthew Hoops | |
2012-04-05 | PEGASUS: Warn when a sound file can't be found | Matthew Hoops | |
2012-04-03 | PEGASUS: Fix file permissions | Matthew Hoops | |
2012-04-03 | PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logo | Matthew Hoops | |
2012-04-03 | PEGASUS: Implement saving/restoring the in-game AI data | Matthew Hoops | |
AI data should now be restored properly after the space chase | |||
2012-04-02 | PEGASUS: Remove some ancient svn tags | Matthew Hoops | |
2012-04-02 | PEGASUS: Add 'Demo' to the demo's extra field | Matthew Hoops | |
2012-04-02 | PEGASUS: Add some braces | Matthew Hoops | |
Silences digitall's compiler :P | |||
2012-04-02 | PEGASUS: Remove some useless const modifiers | Matthew Hoops | |
Thanks to digitall for spotting | |||
2012-04-02 | PEGASUS: Remove stray semicolon | Matthew Hoops | |
2012-03-22 | PEGASUS: Clean up initializePegasusButtons | Matthew Hoops | |
The exit button now shows in the correct position when pressed and the jump mode has been removed since it is unused | |||
2012-03-21 | PEGASUS: Implement the intro timer | Matthew Hoops | |
2012-03-20 | PEGASUS: Fix striding | Matthew Hoops | |
2012-03-20 | PEGASUS: Add some more protection about junk flying off-screen | Matthew Hoops | |
2012-03-20 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
2011-12-21 | PEGASUS: Use correct CD when outputting saves | Matthew Hoops | |
For better compatibility when loading saves with the original interpreter | |||
2011-12-20 | PEGASUS: Remove another global construction | Matthew Hoops | |
2011-12-20 | PEGASUS: Make InputDevice into a Singleton | Matthew Hoops | |
Removes a global construction | |||
2011-12-20 | PEGASUS: Some space/misc cleanup | Matthew Hoops | |
2011-12-19 | PEGASUS: Fix typo in the save code | Matthew Hoops | |
2011-12-19 | PEGASUS: Implement saving/loading from the in-game pause menu | Matthew Hoops | |
2011-12-19 | PEGASUS: Fix timers starting when paused | Matthew Hoops | |
TimeBase now has its own pause time adjustment instead of using getTotalPlayTime() | |||
2011-12-16 | PEGASUS: Cleanup some constants | Matthew Hoops | |
Added missing static qualifiers, get rid of some short/long | |||
2011-12-16 | PEGASUS: Remove t prefix from typedefs | Matthew Hoops | |
Some other minor cleanup too | |||
2011-12-15 | PEGASUS: Begin cleaning up pegasus-defined types | Matthew Hoops | |
2011-12-15 | PEGASUS: Fix compilation on Windows | Matthew Hoops | |
2011-12-15 | PEGASUS: Fix info screen weirdness | Matthew Hoops | |
2011-12-15 | PEGASUS: Add Norad Delta | Matthew Hoops | |
And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM. | |||
2011-12-13 | PEGASUS: Fix going from bomb game to the end game | Matthew Hoops | |
The game is now completable from after completing from a save that has Norad complete. | |||
2011-12-13 | PEGASUS: Fix displaying the end message | Matthew Hoops | |
2011-12-13 | PEGASUS: Add the bomb detonation game | Matthew Hoops | |
2011-12-13 | PEGASUS: Add a tickCount() function | Matthew Hoops | |
2011-12-12 | PEGASUS: Add the bomb active AI rule | Matthew Hoops | |
2011-12-12 | PEGASUS: Implement shooting Sinclair | Matthew Hoops | |
2011-12-12 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
Conflicts: video/qt_decoder.cpp | |||
2011-11-03 | PEGASUS: Fix segfault after sub chase sequence | Matthew Hoops | |
2011-11-02 | PEGASUS: Some sub control room interaction fixes | Matthew Hoops | |
2011-11-02 | PEGASUS: Fix pressure door movie updates | Matthew Hoops | |