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AgeCommit message (Expand)Author
2011-12-19PEGASUS: Fix typo in the save codeMatthew Hoops
2011-12-19PEGASUS: Implement saving/loading from the in-game pause menuMatthew Hoops
2011-12-19PEGASUS: Fix timers starting when pausedMatthew Hoops
2011-12-16PEGASUS: Cleanup some constantsMatthew Hoops
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
2011-12-15PEGASUS: Begin cleaning up pegasus-defined typesMatthew Hoops
2011-12-15PEGASUS: Fix compilation on WindowsMatthew Hoops
2011-12-15PEGASUS: Fix info screen weirdnessMatthew Hoops
2011-12-15PEGASUS: Add Norad DeltaMatthew Hoops
2011-12-13PEGASUS: Fix going from bomb game to the end gameMatthew Hoops
2011-12-13PEGASUS: Fix displaying the end messageMatthew Hoops
2011-12-13PEGASUS: Add the bomb detonation gameMatthew Hoops
2011-12-13PEGASUS: Add a tickCount() functionMatthew Hoops
2011-12-12PEGASUS: Add the bomb active AI ruleMatthew Hoops
2011-12-12PEGASUS: Implement shooting SinclairMatthew Hoops
2011-12-12Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2011-11-03PEGASUS: Fix segfault after sub chase sequenceMatthew Hoops
2011-11-02PEGASUS: Some sub control room interaction fixesMatthew Hoops
2011-11-02PEGASUS: Fix pressure door movie updatesMatthew Hoops
2011-11-02PEGASUS: Switch spot sounds to using SoundTimeBaseMatthew Hoops
2011-11-02PEGASUS: Add a minimalist SoundTimeBase classMatthew Hoops
2011-11-01PEGASUS: Fix the panorama time scaleMatthew Hoops
2011-11-01PEGASUS: Add the ECR monitorMatthew Hoops
2011-11-01PEGASUS: Just clip the junk from going off right or bottom tooMatthew Hoops
2011-11-01PEGASUS: Add the panorama scroll classMatthew Hoops
2011-11-01PEGASUS: Add the panorama classMatthew Hoops
2011-11-01PEGASUS: Implement the rest of the mapping biochipMatthew Hoops
2011-10-31PEGASUS: Fix 4D system spritesMatthew Hoops
2011-10-31PEGASUS: Fix some code formattingMatthew Hoops
2011-10-31PEGASUS: Fix some old Surface commentsMatthew Hoops
2011-10-31PEGASUS: Add ability to draw masked surfacesMatthew Hoops
2011-10-30PEGASUS: Fix redrawMovieWorld() to only update when neededMatthew Hoops
2011-10-29PEGASUS: Fix dying when no interface is set upMatthew Hoops
2011-10-29PEGASUS: Keep the space junk from flying beyond the screen boundaryMatthew Hoops
2011-10-28PEGASUS: Fix destroying the robot shuttleMatthew Hoops
2011-10-28PEGASUS: Disable erase when reinstating the monocleMatthew Hoops
2011-10-28PEGASUS: Clear movie bounds on releaseMatthew Hoops
2011-10-28PEGASUS: Fix 1bpp cicn cursorsMatthew Hoops
2011-10-28PEGASUS: Fix pitch of one bit images in the shuttle HUDMatthew Hoops
2011-10-28PEGASUS: Fix RS232 draw callMatthew Hoops
2011-10-28PEGASUS: Fix the planet moverMatthew Hoops
2011-10-28PEGASUS: Implement dirty rect erase code (as used by the space chase)Matthew Hoops
2011-10-28PEGASUS: Fix timers not updating in playSpotSoundSyncMatthew Hoops
2011-10-28PEGASUS: Allow for initial support of the space chaseMatthew Hoops
2011-10-27PEGASUS: Add the Shuttle HUDMatthew Hoops
2011-10-27PEGASUS: Add the energy beam weaponMatthew Hoops
2011-10-27PEGASUS: Add the tractor beam classMatthew Hoops
2011-10-27PEGASUS: Add the graviton cannon!Matthew Hoops
2011-10-27PEGASUS: Add the shuttle weapon base classMatthew Hoops
2011-10-24PEGASUS: Add the robot shipMatthew Hoops