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AgeCommit message (Collapse)Author
2011-09-16PEGASUS: Stub off loading/saving gamesMatthew Hoops
2011-09-16PEGASUS: Fix saving/loading the game stateMatthew Hoops
2011-09-15PEGASUS: Implement very basic screen updating (new API)Matthew Hoops
2011-09-15PEGASUS: Stub off the base timebase codeMatthew Hoops
This is not tested, and hopefully just works without anymore changes. I hate QuickTime :P
2011-09-10PEGASUS: Implement two of the primitive-based DisplayElementsMatthew Hoops
2011-09-09PEGASUS: Add DisplayElement class and begin porting over the graphics APIMatthew Hoops
2011-09-08PEGASUS: Add and hookup the InputHandler classMatthew Hoops
2011-09-08PEGASUS: Create separate Cursor class for cursorsMatthew Hoops
2011-09-08PEGASUS: Begin loading itemsMatthew Hoops
2011-09-08PEGASUS: Fix stupid bugs in the item codeMatthew Hoops
2011-09-07PEGASUS: Add Idler frameworkMatthew Hoops
2011-09-07PEGASUS: Remove unused MMAction classMatthew Hoops
2011-09-06PEGASUS: Implement two of the base input classesMatthew Hoops
2011-09-06PEGASUS: Properly handle regions in hotspotsMatthew Hoops
2011-09-05PEGASUS: Restructure remaining MMShell code into the base codeMatthew Hoops
MMTimeValue has been removed, as Common::Timestamp will just be used instead
2011-09-05PEGASUS: Remove unused MMResourceFile codeMatthew Hoops
We'll just use our resource code instead
2011-09-05PEGASUS: Cleanup and hookup the notification codeMatthew Hoops
2011-09-05PEGASUS: Stub off spot sound codeMatthew Hoops
2011-09-04PEGASUS: Fix bug in the creditsMatthew Hoops
Not that this code will be final (in all likelihood :P)
2011-09-04PEGASUS: Implement very basic hotspot loadingMatthew Hoops
Need to get more complex regions loaded, though... will be a major problem
2011-09-04PEGASUS: Implement more item codeMatthew Hoops
2011-09-02PEGASUS: Restructure remaining (already converted) Game Shell classesMatthew Hoops
2011-09-02PEGASUS: Begin restructuring the game state classesMatthew Hoops
The entire game state should now be functional
2011-09-01PEGASUS: Implement some more neighborhood codeMatthew Hoops
2011-09-01PEGASUS: Implement basic neighborhood resource parsingMatthew Hoops
2011-07-20PEGASUS: Update copyright with full Presto nameMatthew Hoops
2011-06-16PEGASUS: Import the MMTimeValue classMatthew Hoops
2011-06-16PEGASUS: Update the MMTypes with a TimeValue/TimeScale replacementMatthew Hoops
2011-06-16PEGASUS: Import the MMNotification classesMatthew Hoops
2011-06-16PEGASUS: Fix typo in MMConstants.hMatthew Hoops
2011-06-16PEGASUS: Import the CGameState classMatthew Hoops
2011-06-16PEGASUS: Import the MMAction classMatthew Hoops
2011-06-16PEGASUS: Import the CInventory classMatthew Hoops
2011-06-16PEGASUS: Import the CItemList classMatthew Hoops
2011-06-15PEGASUS: Import MMFunctionPtr classMatthew Hoops
2011-06-15PEGASUS: Import MMUtilities functionsMatthew Hoops
2011-06-15PEGASUS: Switch sound playback to using the MMSound classMatthew Hoops
2011-06-15PEGASUS: Import the MMSound classMatthew Hoops
2011-06-15PEGASUS: Import the MMResourceFile classMatthew Hoops
2011-06-15PEGASUS: Add the Game Shell CItem classMatthew Hoops
2011-06-15PEGASUS: Begin porting over base MMShell classesMatthew Hoops
2011-06-14Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2011-06-13PEGASUS: Update detectionMatthew Hoops
2011-05-12PEGASUS: Make the intro directory check only work in the full gameMatthew Hoops
2011-05-12PEGASUS: Add support for using the original 'Opening/Closing' directoryMatthew Hoops
2011-05-12PEGASUS: Allow the console to be attached from the menuMatthew Hoops
2011-05-12PEGASUS: Add a stub debuggerMatthew Hoops
2011-05-12PEGASUS: Add basic credits implementationMatthew Hoops
2011-05-12PEGASUS: Finish hotspot outline code in the overviewMatthew Hoops
2011-05-12PEGASUS: Finish overview implementationMatthew Hoops
Only thick rects remain there