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AgeCommit message (Collapse)Author
2013-04-16PEGASUS: Let the DVD demo use the full Prehistoric AI video setMatthew Hoops
2013-04-16PEGASUS: Clean up DVD demo Theora playbackMatthew Hoops
2013-04-16PEGASUS: Add new Prehistoric sounds for the DVD demoMatthew Hoops
2013-04-16PEGASUS: Add support for PICT cursorsMatthew Hoops
2013-04-16PEGASUS: Add detection for the new DVD Demo data fileMatthew Hoops
2013-04-16PEGASUS: Add the new demo theora videosMatthew Hoops
2013-04-16PEGASUS: Remove unused variableMatthew Hoops
2013-04-15PEGASUS: Add sanity check on the NItm resource being presentMatthew Hoops
2013-04-15PEGASUS: Add missing breakMatthew Hoops
2013-04-12PEGASUS: Add a workaround in case the player doesn't get the card bombMatthew Hoops
2013-03-19PEGASUS: Make sure sounds are rewound before playing themMatthew Hoops
2013-03-02JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2013-02-23ALL: Fix typo (existant->existent)Willem Jan Palenstijn
2013-02-04PEGASUS: Make the demo menu music start before the splash screenMatthew Hoops
2013-02-04PEGASUS: Fix minor energy bar glitch while calibratingMatthew Hoops
Need to set the energy level before showing it
2013-02-04PEGASUS: Limit the accepted characters in save file namesMatthew Hoops
2013-02-04PEGASUS: Sort save file names alphabeticallyMatthew Hoops
2013-02-03PEGASUS: Fix the pressure door 'static' screensMatthew Hoops
This does not do a full implementation of master time bases for the one case in the game that uses it.
2013-01-29PEGASUS: Fix lid sequences missing a frameMatthew Hoops
2013-01-29PEGASUS: Reset _lastMillis when changing rate in the timerMatthew Hoops
2013-01-09PEGASUS: Silence C++11 narrowing warnings.Johannes Schickel
2012-12-15PEGASUS: Fix segfault when pressing 'i' during the space chaseMatthew Hoops
Thanks to digitall for finding this one
2012-12-15PEGASUS: Fix playback of pressure door levels dropping videoMatthew Hoops
2012-12-13PEGASUS: Fix invalid use of RipTimerMatthew Hoops
2012-11-26PEGASUS: Improve descriptions for the keymapMatthew Hoops
2012-11-24PEGASUS: Use the new VideoDecoder::setRate codeMatthew Hoops
The filling station now plays at the proper speed
2012-11-21PEGASUS: Add a keymapMatthew Hoops
2012-11-18PEGASUS: Fix timer not resuming on the WSC catwalk when using the AIMatthew Hoops
An original game bug
2012-11-18PEGASUS: Don't constantly redraw the overview text frameMatthew Hoops
2012-11-17PEGASUS: Fade out the main menu when using the quit buttonMatthew Hoops
2012-10-29PEGASUS: Improve on the WSC missing AI videos bugMatthew Hoops
Made the only hint available into the first hint
2012-10-29PEGASUS: Ease off the CPU in the overviewMatthew Hoops
2012-10-26PEGASUS: Don't error out for two missing WSC AI videosMatthew Hoops
2012-10-16PEGASUS: Improve error messages when failing to load PICT imagesMatthew Hoops
2012-10-03PEGASUS: Fix uninitialized variableMatthew Hoops
2012-10-01PEGASUS: MarsTimerEvent is a structFilippos Karapetis
2012-09-26PEGASUS: Remove trailing whitespaces.Johannes Schickel
Powered by: git ls-files "*.cpp" "*.h" | xargs sed -i -e 's/[ \t]*$//'
2012-09-25PEGASUS: Fix minor formatting issueMatthew Hoops
2012-09-25PEGASUS: Initialize _duration in RobotShipMatthew Hoops
2012-09-22PEGASUS: Fix saving while in the space chaseMatthew Hoops
2012-09-22PEGASUS: Don't allow loading/saving in a few more placesMatthew Hoops
Only affects loading/saving from the GMM
2012-09-22PEGASUS: Fix restoring correct biochip after sub chaseMatthew Hoops
2012-09-22PEGASUS: Fix movie pause/resumeMatthew Hoops
2012-09-22PEGASUS: Fixed claw scoring timeMatthew Hoops
It should be set when actually using the claw instead of just looking at the sub control monitors. Thanks to Keith Kaisershot (blitter) for spotting
2012-09-20PEGASUS: Fix stopping Mercury scoringMatthew Hoops
Thanks to Keith Kaisershot (blitter) for figuring it out
2012-09-20PEGASUS: Fix avoiding Mars robot scoringMatthew Hoops
Thanks to Keith Kaisershot (blitter) for spotting
2012-09-21PEGASUS: "Fix" segmentation fault for DC toolchain when compiling ↵Johannes Schickel
shuttlehud.cpp. It seems the explicit destructor of ShuttleHUD is problematic. When I move it's implementation to shuttlehud.cpp it does not segfault. Removing it on the other hand also does not cause it to segfault. So I chose the latter, since it has no special implementation anyway.
2012-09-21PEGASUS: Replace FunctionPtr by our Functor code in Common.Johannes Schickel
This "fixes" a segmentation fault in our buildbot's toolchain for DC. The segmentation fault occured while compiling engines/pegasus/ai/ai_condition.cpp. Thanks to clone2727 for looking over this and testing it.
2012-09-20PEGASUS: Prevent recalling from Prehistoric without the historical logMatthew Hoops
Fixes an original game bug
2012-09-12PEGASUS: Disable save compression by defaultMatthew Hoops
So they can be used by the original interpreter more easily (the type/creator codes still need to be set, though -- pegasus_save_types can handle that)