index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
pegasus
Age
Commit message (
Expand
)
Author
2012-04-03
PEGASUS: Fix file permissions
Matthew Hoops
2012-04-03
PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logo
Matthew Hoops
2012-04-03
PEGASUS: Implement saving/restoring the in-game AI data
Matthew Hoops
2012-04-02
PEGASUS: Remove some ancient svn tags
Matthew Hoops
2012-04-02
PEGASUS: Add 'Demo' to the demo's extra field
Matthew Hoops
2012-04-02
PEGASUS: Add some braces
Matthew Hoops
2012-04-02
PEGASUS: Remove some useless const modifiers
Matthew Hoops
2012-04-02
PEGASUS: Remove stray semicolon
Matthew Hoops
2012-03-22
PEGASUS: Clean up initializePegasusButtons
Matthew Hoops
2012-03-21
PEGASUS: Implement the intro timer
Matthew Hoops
2012-03-20
PEGASUS: Fix striding
Matthew Hoops
2012-03-20
PEGASUS: Add some more protection about junk flying off-screen
Matthew Hoops
2012-03-20
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2011-12-21
PEGASUS: Use correct CD when outputting saves
Matthew Hoops
2011-12-20
PEGASUS: Remove another global construction
Matthew Hoops
2011-12-20
PEGASUS: Make InputDevice into a Singleton
Matthew Hoops
2011-12-20
PEGASUS: Some space/misc cleanup
Matthew Hoops
2011-12-19
PEGASUS: Fix typo in the save code
Matthew Hoops
2011-12-19
PEGASUS: Implement saving/loading from the in-game pause menu
Matthew Hoops
2011-12-19
PEGASUS: Fix timers starting when paused
Matthew Hoops
2011-12-16
PEGASUS: Cleanup some constants
Matthew Hoops
2011-12-16
PEGASUS: Remove t prefix from typedefs
Matthew Hoops
2011-12-15
PEGASUS: Begin cleaning up pegasus-defined types
Matthew Hoops
2011-12-15
PEGASUS: Fix compilation on Windows
Matthew Hoops
2011-12-15
PEGASUS: Fix info screen weirdness
Matthew Hoops
2011-12-15
PEGASUS: Add Norad Delta
Matthew Hoops
2011-12-13
PEGASUS: Fix going from bomb game to the end game
Matthew Hoops
2011-12-13
PEGASUS: Fix displaying the end message
Matthew Hoops
2011-12-13
PEGASUS: Add the bomb detonation game
Matthew Hoops
2011-12-13
PEGASUS: Add a tickCount() function
Matthew Hoops
2011-12-12
PEGASUS: Add the bomb active AI rule
Matthew Hoops
2011-12-12
PEGASUS: Implement shooting Sinclair
Matthew Hoops
2011-12-12
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2011-11-03
PEGASUS: Fix segfault after sub chase sequence
Matthew Hoops
2011-11-02
PEGASUS: Some sub control room interaction fixes
Matthew Hoops
2011-11-02
PEGASUS: Fix pressure door movie updates
Matthew Hoops
2011-11-02
PEGASUS: Switch spot sounds to using SoundTimeBase
Matthew Hoops
2011-11-02
PEGASUS: Add a minimalist SoundTimeBase class
Matthew Hoops
2011-11-01
PEGASUS: Fix the panorama time scale
Matthew Hoops
2011-11-01
PEGASUS: Add the ECR monitor
Matthew Hoops
2011-11-01
PEGASUS: Just clip the junk from going off right or bottom too
Matthew Hoops
2011-11-01
PEGASUS: Add the panorama scroll class
Matthew Hoops
2011-11-01
PEGASUS: Add the panorama class
Matthew Hoops
2011-11-01
PEGASUS: Implement the rest of the mapping biochip
Matthew Hoops
2011-10-31
PEGASUS: Fix 4D system sprites
Matthew Hoops
2011-10-31
PEGASUS: Fix some code formatting
Matthew Hoops
2011-10-31
PEGASUS: Fix some old Surface comments
Matthew Hoops
2011-10-31
PEGASUS: Add ability to draw masked surfaces
Matthew Hoops
2011-10-30
PEGASUS: Fix redrawMovieWorld() to only update when needed
Matthew Hoops
2011-10-29
PEGASUS: Fix dying when no interface is set up
Matthew Hoops
[prev]
[next]