aboutsummaryrefslogtreecommitdiff
path: root/engines/pegasus
AgeCommit message (Collapse)Author
2012-03-20Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2011-12-21PEGASUS: Use correct CD when outputting savesMatthew Hoops
For better compatibility when loading saves with the original interpreter
2011-12-20PEGASUS: Remove another global constructionMatthew Hoops
2011-12-20PEGASUS: Make InputDevice into a SingletonMatthew Hoops
Removes a global construction
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-19PEGASUS: Fix typo in the save codeMatthew Hoops
2011-12-19PEGASUS: Implement saving/loading from the in-game pause menuMatthew Hoops
2011-12-19PEGASUS: Fix timers starting when pausedMatthew Hoops
TimeBase now has its own pause time adjustment instead of using getTotalPlayTime()
2011-12-16PEGASUS: Cleanup some constantsMatthew Hoops
Added missing static qualifiers, get rid of some short/long
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
Some other minor cleanup too
2011-12-15PEGASUS: Begin cleaning up pegasus-defined typesMatthew Hoops
2011-12-15PEGASUS: Fix compilation on WindowsMatthew Hoops
2011-12-15PEGASUS: Fix info screen weirdnessMatthew Hoops
2011-12-15PEGASUS: Add Norad DeltaMatthew Hoops
And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM.
2011-12-13PEGASUS: Fix going from bomb game to the end gameMatthew Hoops
The game is now completable from after completing from a save that has Norad complete.
2011-12-13PEGASUS: Fix displaying the end messageMatthew Hoops
2011-12-13PEGASUS: Add the bomb detonation gameMatthew Hoops
2011-12-13PEGASUS: Add a tickCount() functionMatthew Hoops
2011-12-12PEGASUS: Add the bomb active AI ruleMatthew Hoops
2011-12-12PEGASUS: Implement shooting SinclairMatthew Hoops
2011-12-12Merge remote branch 'upstream/master' into pegasusMatthew Hoops
Conflicts: video/qt_decoder.cpp
2011-11-03PEGASUS: Fix segfault after sub chase sequenceMatthew Hoops
2011-11-02PEGASUS: Some sub control room interaction fixesMatthew Hoops
2011-11-02PEGASUS: Fix pressure door movie updatesMatthew Hoops
2011-11-02PEGASUS: Switch spot sounds to using SoundTimeBaseMatthew Hoops
Spot sound requests no longer freeze the game in some way
2011-11-02PEGASUS: Add a minimalist SoundTimeBase classMatthew Hoops
For use with spot sounds only. Also, remove an unused Sound class function
2011-11-01PEGASUS: Fix the panorama time scaleMatthew Hoops
2011-11-01PEGASUS: Add the ECR monitorMatthew Hoops
Panorama not 100% working yet, but the mask does :P
2011-11-01PEGASUS: Just clip the junk from going off right or bottom tooMatthew Hoops
2011-11-01PEGASUS: Add the panorama scroll classMatthew Hoops
2011-11-01PEGASUS: Add the panorama classMatthew Hoops
2011-11-01PEGASUS: Implement the rest of the mapping biochipMatthew Hoops
2011-10-31PEGASUS: Fix 4D system spritesMatthew Hoops
2011-10-31PEGASUS: Fix some code formattingMatthew Hoops
2011-10-31PEGASUS: Fix some old Surface commentsMatthew Hoops
2011-10-31PEGASUS: Add ability to draw masked surfacesMatthew Hoops
2011-10-30PEGASUS: Fix redrawMovieWorld() to only update when neededMatthew Hoops
A partial revert of 2bba1d0c11d2ceb8a1ec1dc5a9f1910a90b5cf5a
2011-10-29PEGASUS: Fix dying when no interface is set upMatthew Hoops
Now you can die in the space chase
2011-10-29PEGASUS: Keep the space junk from flying beyond the screen boundaryMatthew Hoops
2011-10-28PEGASUS: Fix destroying the robot shuttleMatthew Hoops
2011-10-28PEGASUS: Disable erase when reinstating the monocleMatthew Hoops
2011-10-28PEGASUS: Clear movie bounds on releaseMatthew Hoops
Fixes reinitializing the interface after the space chase sequence
2011-10-28PEGASUS: Fix 1bpp cicn cursorsMatthew Hoops
2011-10-28PEGASUS: Fix pitch of one bit images in the shuttle HUDMatthew Hoops
2011-10-28PEGASUS: Fix RS232 draw callMatthew Hoops
2011-10-28PEGASUS: Fix the planet moverMatthew Hoops
2011-10-28PEGASUS: Implement dirty rect erase code (as used by the space chase)Matthew Hoops
2011-10-28PEGASUS: Fix timers not updating in playSpotSoundSyncMatthew Hoops
2011-10-28PEGASUS: Allow for initial support of the space chaseMatthew Hoops
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle. This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too.
2011-10-27PEGASUS: Add the Shuttle HUDMatthew Hoops