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AgeCommit message (Collapse)Author
2012-05-11PEGASUS: Rewrite the input code to more closely emulate what the original didMatthew Hoops
Now the easter egg key works better and so does striding.
2012-05-04PEGASUS: Add a workaround for the canyon/space chase segfaultMatthew Hoops
2012-04-26PEGASUS: Allow control for the easter egg key as wellMatthew Hoops
Fixes issues where the OS can intercept the key
2012-04-11PEGASUS: Fix ghosted biochips when loading saved gamesMatthew Hoops
Could happen when loading saved games that have fewer biochips than you previously had.
2012-04-11PEGASUS: Fix the pegasus biochip recall button highlightMatthew Hoops
2012-04-10PEGASUS: Mark the cursor as dirty when hiding it tooMatthew Hoops
2012-04-09PEGASUS: Add support for load/save keysMatthew Hoops
2012-04-07PEGASUS: Fix potentially uninitialized hotspot pointerMatthew Hoops
Should fix some crashes on Windows
2012-04-06PEGASUS: Use an Array instead of a List for NotificationReceiversMatthew Hoops
Fixes occasional crashes with the norad sub controls. CodeWarrior's iterators used indices unlike our List iterators, thus necessitating the change here.
2012-04-06PEGASUS: Silence an MSVC warningMatthew Hoops
2012-04-06PEGASUS: More MSVC "fixes"Matthew Hoops
2012-04-06PEGASUS: Attempt to fix compilation on MSVCMatthew Hoops
2012-04-06PEGASUS: Fix setChar() call failMatthew Hoops
Thanks to Tommy for reporting
2012-04-05PEGASUS: Silence a gcc 4.6 warningMatthew Hoops
2012-04-05PEGASUS: Warn when a sound file can't be foundMatthew Hoops
2012-04-03PEGASUS: Fix file permissionsMatthew Hoops
2012-04-03PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logoMatthew Hoops
2012-04-03PEGASUS: Implement saving/restoring the in-game AI dataMatthew Hoops
AI data should now be restored properly after the space chase
2012-04-02PEGASUS: Remove some ancient svn tagsMatthew Hoops
2012-04-02PEGASUS: Add 'Demo' to the demo's extra fieldMatthew Hoops
2012-04-02PEGASUS: Add some bracesMatthew Hoops
Silences digitall's compiler :P
2012-04-02PEGASUS: Remove some useless const modifiersMatthew Hoops
Thanks to digitall for spotting
2012-04-02PEGASUS: Remove stray semicolonMatthew Hoops
2012-03-22PEGASUS: Clean up initializePegasusButtonsMatthew Hoops
The exit button now shows in the correct position when pressed and the jump mode has been removed since it is unused
2012-03-21PEGASUS: Implement the intro timerMatthew Hoops
2012-03-20PEGASUS: Fix stridingMatthew Hoops
2012-03-20PEGASUS: Add some more protection about junk flying off-screenMatthew Hoops
2012-03-20Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2011-12-21PEGASUS: Use correct CD when outputting savesMatthew Hoops
For better compatibility when loading saves with the original interpreter
2011-12-20PEGASUS: Remove another global constructionMatthew Hoops
2011-12-20PEGASUS: Make InputDevice into a SingletonMatthew Hoops
Removes a global construction
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-19PEGASUS: Fix typo in the save codeMatthew Hoops
2011-12-19PEGASUS: Implement saving/loading from the in-game pause menuMatthew Hoops
2011-12-19PEGASUS: Fix timers starting when pausedMatthew Hoops
TimeBase now has its own pause time adjustment instead of using getTotalPlayTime()
2011-12-16PEGASUS: Cleanup some constantsMatthew Hoops
Added missing static qualifiers, get rid of some short/long
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
Some other minor cleanup too
2011-12-15PEGASUS: Begin cleaning up pegasus-defined typesMatthew Hoops
2011-12-15PEGASUS: Fix compilation on WindowsMatthew Hoops
2011-12-15PEGASUS: Fix info screen weirdnessMatthew Hoops
2011-12-15PEGASUS: Add Norad DeltaMatthew Hoops
And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM.
2011-12-13PEGASUS: Fix going from bomb game to the end gameMatthew Hoops
The game is now completable from after completing from a save that has Norad complete.
2011-12-13PEGASUS: Fix displaying the end messageMatthew Hoops
2011-12-13PEGASUS: Add the bomb detonation gameMatthew Hoops
2011-12-13PEGASUS: Add a tickCount() functionMatthew Hoops
2011-12-12PEGASUS: Add the bomb active AI ruleMatthew Hoops
2011-12-12PEGASUS: Implement shooting SinclairMatthew Hoops
2011-12-12Merge remote branch 'upstream/master' into pegasusMatthew Hoops
Conflicts: video/qt_decoder.cpp
2011-11-03PEGASUS: Fix segfault after sub chase sequenceMatthew Hoops
2011-11-02PEGASUS: Some sub control room interaction fixesMatthew Hoops