Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-12-13 | PEGASUS: Fix going from bomb game to the end game | Matthew Hoops | |
The game is now completable from after completing from a save that has Norad complete. | |||
2011-12-13 | PEGASUS: Fix displaying the end message | Matthew Hoops | |
2011-12-13 | PEGASUS: Add the bomb detonation game | Matthew Hoops | |
2011-12-13 | PEGASUS: Add a tickCount() function | Matthew Hoops | |
2011-12-12 | PEGASUS: Add the bomb active AI rule | Matthew Hoops | |
2011-12-12 | PEGASUS: Implement shooting Sinclair | Matthew Hoops | |
2011-12-12 | Merge remote branch 'upstream/master' into pegasus | Matthew Hoops | |
Conflicts: video/qt_decoder.cpp | |||
2011-11-03 | PEGASUS: Fix segfault after sub chase sequence | Matthew Hoops | |
2011-11-02 | PEGASUS: Some sub control room interaction fixes | Matthew Hoops | |
2011-11-02 | PEGASUS: Fix pressure door movie updates | Matthew Hoops | |
2011-11-02 | PEGASUS: Switch spot sounds to using SoundTimeBase | Matthew Hoops | |
Spot sound requests no longer freeze the game in some way | |||
2011-11-02 | PEGASUS: Add a minimalist SoundTimeBase class | Matthew Hoops | |
For use with spot sounds only. Also, remove an unused Sound class function | |||
2011-11-01 | PEGASUS: Fix the panorama time scale | Matthew Hoops | |
2011-11-01 | PEGASUS: Add the ECR monitor | Matthew Hoops | |
Panorama not 100% working yet, but the mask does :P | |||
2011-11-01 | PEGASUS: Just clip the junk from going off right or bottom too | Matthew Hoops | |
2011-11-01 | PEGASUS: Add the panorama scroll class | Matthew Hoops | |
2011-11-01 | PEGASUS: Add the panorama class | Matthew Hoops | |
2011-11-01 | PEGASUS: Implement the rest of the mapping biochip | Matthew Hoops | |
2011-10-31 | PEGASUS: Fix 4D system sprites | Matthew Hoops | |
2011-10-31 | PEGASUS: Fix some code formatting | Matthew Hoops | |
2011-10-31 | PEGASUS: Fix some old Surface comments | Matthew Hoops | |
2011-10-31 | PEGASUS: Add ability to draw masked surfaces | Matthew Hoops | |
2011-10-30 | PEGASUS: Fix redrawMovieWorld() to only update when needed | Matthew Hoops | |
A partial revert of 2bba1d0c11d2ceb8a1ec1dc5a9f1910a90b5cf5a | |||
2011-10-29 | PEGASUS: Fix dying when no interface is set up | Matthew Hoops | |
Now you can die in the space chase | |||
2011-10-29 | PEGASUS: Keep the space junk from flying beyond the screen boundary | Matthew Hoops | |
2011-10-28 | PEGASUS: Fix destroying the robot shuttle | Matthew Hoops | |
2011-10-28 | PEGASUS: Disable erase when reinstating the monocle | Matthew Hoops | |
2011-10-28 | PEGASUS: Clear movie bounds on release | Matthew Hoops | |
Fixes reinitializing the interface after the space chase sequence | |||
2011-10-28 | PEGASUS: Fix 1bpp cicn cursors | Matthew Hoops | |
2011-10-28 | PEGASUS: Fix pitch of one bit images in the shuttle HUD | Matthew Hoops | |
2011-10-28 | PEGASUS: Fix RS232 draw call | Matthew Hoops | |
2011-10-28 | PEGASUS: Fix the planet mover | Matthew Hoops | |
2011-10-28 | PEGASUS: Implement dirty rect erase code (as used by the space chase) | Matthew Hoops | |
2011-10-28 | PEGASUS: Fix timers not updating in playSpotSoundSync | Matthew Hoops | |
2011-10-28 | PEGASUS: Allow for initial support of the space chase | Matthew Hoops | |
It's not ready yet, but it's slowly becoming playable. For instance, scaling, the shuttle HUD, and the energy beam work on the first try which is nothing short of a miracle. This commit also moved around some Mars constants because the previous include setup did not work; I hope to make the other neighborhoods have a separate constants file too. | |||
2011-10-27 | PEGASUS: Add the Shuttle HUD | Matthew Hoops | |
2011-10-27 | PEGASUS: Add the energy beam weapon | Matthew Hoops | |
2011-10-27 | PEGASUS: Add the tractor beam class | Matthew Hoops | |
2011-10-27 | PEGASUS: Add the graviton cannon! | Matthew Hoops | |
2011-10-27 | PEGASUS: Add the shuttle weapon base class | Matthew Hoops | |
2011-10-24 | PEGASUS: Add the robot ship | Matthew Hoops | |
2011-10-23 | PEGASUS: Add the space junk stuff | Matthew Hoops | |
2011-10-23 | PEGASUS: Add the planet mover for the space chase | Matthew Hoops | |
2011-10-23 | PEGASUS: Add the basic 3D logic for the space chase | Matthew Hoops | |
2011-10-23 | PEGASUS: Add the hermite code for the space chase | Matthew Hoops | |
2011-10-23 | PEGASUS: Add the Mars canyon chase sequence | Matthew Hoops | |
2011-10-23 | PEGASUS: Add support for scaled/glowing images/movies | Matthew Hoops | |
2011-10-22 | PEGASUS: Add Norad Alpha | Matthew Hoops | |
Not yet completable, but you can at least fill the oxygen mask to go through the Mars Maze now. | |||
2011-10-20 | PEGASUS: Add the base Norad code | Matthew Hoops | |
(Common stuff between both Norad Alpha and Norad Delta) | |||
2011-10-19 | PEGASUS: Don't use the work area for screen shaking | Matthew Hoops | |
It may have stuff purposely not drawn on it |