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2013-11-24BUILD: Remove need for engine-plugin.h in engines.D G Turner
This is now generated automatically by the configure script from the engine directory names.
2013-11-24BUILD: Split engines/plugins_table header down to a file per engine.D G Turner
This is the third and final commit enabling fully pluggable engines. Now providing an engine folder contains a configure.engine, engine.mk and engine-plugin.h file, it will be picked up automatically by the configure script.
2013-11-24BUILD: Split engines.mk down to a single file per engine.D G Turner
This is the second part of allowing engines to be added dynamically. Each folder in engines/ which must contain a file named "engine.mk" containing the make definitions for that engine.
2013-11-24BUILD: Split configure.engines down to a single file per engine.D G Turner
This is the first part of allowing engines to be added dynamically. They are placed into a folder in engines/ which must contain a file named "configure.engine" to add the engine, which is pulled into the top level configure script automatically.
2013-10-06PEGASUS: Fix incorrect displaying of the synthesizer shutdown videoKeith Kaisershot
2013-10-06PEGASUS: Add back missing silos deactivated sound spotKeith Kaisershot
2013-10-06PEGASUS: Fix disabling the retinal hotspotKeith Kaisershot
2013-08-12I18N: Move specification of engine specific files to enginedir/POTFILES.Johannes Schickel
This allows to keep the engines to specfiy the files for translation close to the engine sources itself. Thanks to criezy for his suggestion on this approach.
2013-08-03PEGASUS: Take advantage of Surface::getPixels.Johannes Schickel
2013-08-03PEGASUS: Prefer getBasePtr over direct Surface::pixels access.Johannes Schickel
2013-07-28PEGASUS: Fix gas canister removal not stopping the air timerMatthew Hoops
This bug was also in the original
2013-07-21PEGASUS: Fix missing AI warning videos in the DVD demoMatthew Hoops
2013-07-20PEGASUS: Fix possible timer "skip" when resumingMatthew Hoops
pause/resume need to treat things a bit differently from the normal setRate function. This caused a jump in a timer when resuming from the pause menu in certain cases, though not all the time. Regression from b50cac637ece07c87e39232a1e8fe7262ace06f2, which was part of the fix for the lid animations.
2013-05-12PEGASUS: Fix going left initially in the globe gameMatthew Hoops
2013-05-04PEGASUS: Fix two missing frames in the globe gameMatthew Hoops
2013-05-04PEGASUS: Fix floor 2/3 elevator buttons not being shown pressedMatthew Hoops
2013-04-27PEGASUS: Fix missing text in canyon chaseMatthew Hoops
2013-04-16PEGASUS: Add Windows demo supportMatthew Hoops
2013-04-16PEGASUS: Add DVD raise/lower sounds for the inventory/biochip panelsMatthew Hoops
Thanks to Keith Kaisershot (blitter)
2013-04-16PEGASUS: Let the DVD demo use the full Prehistoric AI video setMatthew Hoops
2013-04-16PEGASUS: Clean up DVD demo Theora playbackMatthew Hoops
2013-04-16PEGASUS: Add new Prehistoric sounds for the DVD demoMatthew Hoops
2013-04-16PEGASUS: Add support for PICT cursorsMatthew Hoops
2013-04-16PEGASUS: Add detection for the new DVD Demo data fileMatthew Hoops
2013-04-16PEGASUS: Add the new demo theora videosMatthew Hoops
2013-04-16PEGASUS: Remove unused variableMatthew Hoops
2013-04-15PEGASUS: Add sanity check on the NItm resource being presentMatthew Hoops
2013-04-15PEGASUS: Add missing breakMatthew Hoops
2013-04-12PEGASUS: Add a workaround in case the player doesn't get the card bombMatthew Hoops
2013-03-19PEGASUS: Make sure sounds are rewound before playing themMatthew Hoops
2013-03-02JANITORIAL: Remove unnecessary semicolonsTorbjörn Andersson
2013-02-23ALL: Fix typo (existant->existent)Willem Jan Palenstijn
2013-02-04PEGASUS: Make the demo menu music start before the splash screenMatthew Hoops
2013-02-04PEGASUS: Fix minor energy bar glitch while calibratingMatthew Hoops
Need to set the energy level before showing it
2013-02-04PEGASUS: Limit the accepted characters in save file namesMatthew Hoops
2013-02-04PEGASUS: Sort save file names alphabeticallyMatthew Hoops
2013-02-03PEGASUS: Fix the pressure door 'static' screensMatthew Hoops
This does not do a full implementation of master time bases for the one case in the game that uses it.
2013-01-29PEGASUS: Fix lid sequences missing a frameMatthew Hoops
2013-01-29PEGASUS: Reset _lastMillis when changing rate in the timerMatthew Hoops
2013-01-09PEGASUS: Silence C++11 narrowing warnings.Johannes Schickel
2012-12-15PEGASUS: Fix segfault when pressing 'i' during the space chaseMatthew Hoops
Thanks to digitall for finding this one
2012-12-15PEGASUS: Fix playback of pressure door levels dropping videoMatthew Hoops
2012-12-13PEGASUS: Fix invalid use of RipTimerMatthew Hoops
2012-11-26PEGASUS: Improve descriptions for the keymapMatthew Hoops
2012-11-24PEGASUS: Use the new VideoDecoder::setRate codeMatthew Hoops
The filling station now plays at the proper speed
2012-11-21PEGASUS: Add a keymapMatthew Hoops
2012-11-18PEGASUS: Fix timer not resuming on the WSC catwalk when using the AIMatthew Hoops
An original game bug
2012-11-18PEGASUS: Don't constantly redraw the overview text frameMatthew Hoops
2012-11-17PEGASUS: Fade out the main menu when using the quit buttonMatthew Hoops
2012-10-29PEGASUS: Improve on the WSC missing AI videos bugMatthew Hoops
Made the only hint available into the first hint