Age | Commit message (Collapse) | Author |
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For better compatibility when loading saves with the original interpreter
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Removes a global construction
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TimeBase now has its own pause time adjustment instead of using getTotalPlayTime()
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Added missing static qualifiers, get rid of some short/long
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Some other minor cleanup too
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And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM.
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The game is now completable from after completing from a save that has Norad complete.
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Conflicts:
video/qt_decoder.cpp
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Spot sound requests no longer freeze the game in some way
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For use with spot sounds only. Also, remove an unused Sound class function
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Panorama not 100% working yet, but the mask does :P
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A partial revert of 2bba1d0c11d2ceb8a1ec1dc5a9f1910a90b5cf5a
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Now you can die in the space chase
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Fixes reinitializing the interface after the space chase sequence
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