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AgeCommit message (Collapse)Author
2011-10-17PEGASUS: Fix TSA door locksMatthew Hoops
2011-10-17PEGASUS: Implement deleting items when inventory is fullMatthew Hoops
2011-10-17PEGASUS: Fix drop box highlight colorMatthew Hoops
2011-10-16PEGASUS: Implement screen shakingMatthew Hoops
Would be great to be able to use OSystem's stuff, but that only handles vertical shaking.
2011-10-15PEGASUS: Fix the Mars robot timer not stoppingMatthew Hoops
2011-10-15PEGASUS: Remove the unused biochip AI warnings from WSCMatthew Hoops
WSC is now completable using the violent method
2011-10-15PEGASUS: Add the Mars neighborhoodMatthew Hoops
Does not include the space chase just yet or canyon chase. The robot timer seems a bit wonky right now and doesn't stop, but everything else seems to be working.
2011-10-14PEGASUS: Add the Mars reactor element codeMatthew Hoops
2011-10-14PEGASUS: Fix drawing WSC moleculesMatthew Hoops
2011-10-13PEGASUS: Add the WSC neighborhoodMatthew Hoops
Seems to be working fine, minus the molecule sprites (though the minigame is completable and the antidote can be found).
2011-10-11PEGASUS: Fix shell notifications on loading gamesMatthew Hoops
2011-10-11PEGASUS: Implement the sub chaseMatthew Hoops
2011-10-10PEGASUS: Fix Full TSA briefing moviesMatthew Hoops
2011-10-10PEGASUS: Allow for loading games from the launcher/cliMatthew Hoops
2011-10-10PEGASUS: Fix saving/loading original-compatible savesMatthew Hoops
2011-10-10PEGASUS: Fix loading continue pointsMatthew Hoops
2011-10-10PEGASUS: Stub off map handlingMatthew Hoops
Needed to be able to load saved games
2011-10-10PEGASUS: Add some missing Neighborhood destructor codeMatthew Hoops
Now AI rules don't carry over to the next neighborhood :P
2011-10-09PEGASUS: Fix the historical log comparison screenMatthew Hoops
Original code does not have cursorSpot null checks, so it looks like Codewarrior may have handled this strangely...
2011-10-09PEGASUS: Disable AI energy warnings in the demoMatthew Hoops
The videos don't exist, so you'd be in for a surprise after playing for an hour
2011-10-09PEGASUS: Fix movie end trigger not always being sentMatthew Hoops
The demo is now completable and the full game is playable up through the temporal rip in the TSA. Holy halibut, Batman!
2011-10-09PEGASUS: Only call callbacks onceMatthew Hoops
Fixes final walk movie of a stride, among various other things
2011-10-08PEGASUS: Remove unused movie direct draw modeMatthew Hoops
2011-10-07PEGASUS: Fix frames after turningMatthew Hoops
2011-10-06PEGASUS: Add the Full TSA neighborhoodMatthew Hoops
2011-10-05PEGASUS: Add the Tiny TSA neighborhoodMatthew Hoops
2011-10-05PEGASUS: Implement basic jump console commandMatthew Hoops
2011-10-04PEGASUS: Fix playSpotSoundSync playSoundSegment callMatthew Hoops
2011-10-04PEGASUS: Fix turningMatthew Hoops
2011-10-03PEGASUS: Fix moving forwardMatthew Hoops
You know, actually initialize some variables :P
2011-10-02PEGASUS: Fix idlers freeing themselvesMatthew Hoops
Our idler handling is more like the original now
2011-10-02PEGASUS: Remove a change I made for testingMatthew Hoops
2011-10-02PEGASUS: Fix Caldoria wake up video 2Matthew Hoops
2011-10-02PEGASUS: Fix energy monitor calibrationMatthew Hoops
Minus a quick flicker
2011-10-02PEGASUS: Fix extra syncMatthew Hoops
Caldoria now starts up
2011-10-02PEGASUS: Fix Caldoria::updateCursorMatthew Hoops
This actually looks like an original game bug... The original does no checking for null here, but Neighborhood::updateCursor() clearly does
2011-10-02PEGASUS: Add a hack to skip energy bar calibration for nowMatthew Hoops
2011-10-02PEGASUS: Fix draw sync functionsMatthew Hoops
2011-10-02PEGASUS: Add the basic Caldoria neighborhoodMatthew Hoops
Does not include the end-of-game timers and sequence yet. It's currently hooked up to the full game, but does not go beyond the first frame of the wake-up sequence right now.
2011-10-01PEGASUS: Fix time forward callbacksMatthew Hoops
2011-10-01PEGASUS: Fix neighborhood callbacksMatthew Hoops
2011-10-01PEGASUS: Fix AI movies playing in the wrong boxMatthew Hoops
2011-09-30PEGASUS: Fix pausing normal TimeBasesMatthew Hoops
2011-09-30PEGASUS: Resolve a couple AI TODO'sMatthew Hoops
2011-09-30PEGASUS: Ease off the CPUMatthew Hoops
2011-09-30PEGASUS: Fix inventory looping positionsMatthew Hoops
2011-09-30PEGASUS: Fix movie segment loopingMatthew Hoops
Not the best way to handle it, but it works for now
2011-09-30PEGASUS: Actually pause the game nowMatthew Hoops
2011-09-30PEGASUS: Fix auto draggingMatthew Hoops
2011-09-30PEGASUS: Fix typos in autoDragItemIntoInventory/RoomMatthew Hoops