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2012-03-21PEGASUS: Implement the intro timerMatthew Hoops
2012-03-20PEGASUS: Fix stridingMatthew Hoops
2012-03-20PEGASUS: Add some more protection about junk flying off-screenMatthew Hoops
2012-03-20Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2011-12-21PEGASUS: Use correct CD when outputting savesMatthew Hoops
For better compatibility when loading saves with the original interpreter
2011-12-20PEGASUS: Remove another global constructionMatthew Hoops
2011-12-20PEGASUS: Make InputDevice into a SingletonMatthew Hoops
Removes a global construction
2011-12-20PEGASUS: Some space/misc cleanupMatthew Hoops
2011-12-19PEGASUS: Fix typo in the save codeMatthew Hoops
2011-12-19PEGASUS: Implement saving/loading from the in-game pause menuMatthew Hoops
2011-12-19PEGASUS: Fix timers starting when pausedMatthew Hoops
TimeBase now has its own pause time adjustment instead of using getTotalPlayTime()
2011-12-16PEGASUS: Cleanup some constantsMatthew Hoops
Added missing static qualifiers, get rid of some short/long
2011-12-16PEGASUS: Remove t prefix from typedefsMatthew Hoops
Some other minor cleanup too
2011-12-15PEGASUS: Begin cleaning up pegasus-defined typesMatthew Hoops
2011-12-15PEGASUS: Fix compilation on WindowsMatthew Hoops
2011-12-15PEGASUS: Fix info screen weirdnessMatthew Hoops
2011-12-15PEGASUS: Add Norad DeltaMatthew Hoops
And with that, ladies and gentlemen, Pegasus Prime is officially completable in ScummVM.
2011-12-13PEGASUS: Fix going from bomb game to the end gameMatthew Hoops
The game is now completable from after completing from a save that has Norad complete.
2011-12-13PEGASUS: Fix displaying the end messageMatthew Hoops
2011-12-13PEGASUS: Add the bomb detonation gameMatthew Hoops
2011-12-13PEGASUS: Add a tickCount() functionMatthew Hoops
2011-12-12PEGASUS: Add the bomb active AI ruleMatthew Hoops
2011-12-12PEGASUS: Implement shooting SinclairMatthew Hoops
2011-12-12Merge remote branch 'upstream/master' into pegasusMatthew Hoops
Conflicts: video/qt_decoder.cpp
2011-11-03PEGASUS: Fix segfault after sub chase sequenceMatthew Hoops
2011-11-02PEGASUS: Some sub control room interaction fixesMatthew Hoops
2011-11-02PEGASUS: Fix pressure door movie updatesMatthew Hoops
2011-11-02PEGASUS: Switch spot sounds to using SoundTimeBaseMatthew Hoops
Spot sound requests no longer freeze the game in some way
2011-11-02PEGASUS: Add a minimalist SoundTimeBase classMatthew Hoops
For use with spot sounds only. Also, remove an unused Sound class function
2011-11-01PEGASUS: Fix the panorama time scaleMatthew Hoops
2011-11-01PEGASUS: Add the ECR monitorMatthew Hoops
Panorama not 100% working yet, but the mask does :P
2011-11-01PEGASUS: Just clip the junk from going off right or bottom tooMatthew Hoops
2011-11-01PEGASUS: Add the panorama scroll classMatthew Hoops
2011-11-01PEGASUS: Add the panorama classMatthew Hoops
2011-11-01PEGASUS: Implement the rest of the mapping biochipMatthew Hoops
2011-10-31PEGASUS: Fix 4D system spritesMatthew Hoops
2011-10-31PEGASUS: Fix some code formattingMatthew Hoops
2011-10-31PEGASUS: Fix some old Surface commentsMatthew Hoops
2011-10-31PEGASUS: Add ability to draw masked surfacesMatthew Hoops
2011-10-30PEGASUS: Fix redrawMovieWorld() to only update when neededMatthew Hoops
A partial revert of 2bba1d0c11d2ceb8a1ec1dc5a9f1910a90b5cf5a
2011-10-29PEGASUS: Fix dying when no interface is set upMatthew Hoops
Now you can die in the space chase
2011-10-29PEGASUS: Keep the space junk from flying beyond the screen boundaryMatthew Hoops
2011-10-28PEGASUS: Fix destroying the robot shuttleMatthew Hoops
2011-10-28PEGASUS: Disable erase when reinstating the monocleMatthew Hoops
2011-10-28PEGASUS: Clear movie bounds on releaseMatthew Hoops
Fixes reinitializing the interface after the space chase sequence
2011-10-28PEGASUS: Fix 1bpp cicn cursorsMatthew Hoops
2011-10-28PEGASUS: Fix pitch of one bit images in the shuttle HUDMatthew Hoops
2011-10-28PEGASUS: Fix RS232 draw callMatthew Hoops
2011-10-28PEGASUS: Fix the planet moverMatthew Hoops
2011-10-28PEGASUS: Implement dirty rect erase code (as used by the space chase)Matthew Hoops