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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
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2011-12-16
PEGASUS: Remove t prefix from typedefs
Matthew Hoops
2011-12-15
PEGASUS: Begin cleaning up pegasus-defined types
Matthew Hoops
2011-12-15
PEGASUS: Fix compilation on Windows
Matthew Hoops
2011-12-15
PEGASUS: Fix info screen weirdness
Matthew Hoops
2011-12-15
PEGASUS: Add Norad Delta
Matthew Hoops
2011-12-13
PEGASUS: Fix going from bomb game to the end game
Matthew Hoops
2011-12-13
PEGASUS: Fix displaying the end message
Matthew Hoops
2011-12-13
PEGASUS: Add the bomb detonation game
Matthew Hoops
2011-12-13
PEGASUS: Add a tickCount() function
Matthew Hoops
2011-12-12
PEGASUS: Add the bomb active AI rule
Matthew Hoops
2011-12-12
PEGASUS: Implement shooting Sinclair
Matthew Hoops
2011-12-12
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2011-11-03
PEGASUS: Fix segfault after sub chase sequence
Matthew Hoops
2011-11-02
PEGASUS: Some sub control room interaction fixes
Matthew Hoops
2011-11-02
PEGASUS: Fix pressure door movie updates
Matthew Hoops
2011-11-02
PEGASUS: Switch spot sounds to using SoundTimeBase
Matthew Hoops
2011-11-02
PEGASUS: Add a minimalist SoundTimeBase class
Matthew Hoops
2011-11-01
PEGASUS: Fix the panorama time scale
Matthew Hoops
2011-11-01
PEGASUS: Add the ECR monitor
Matthew Hoops
2011-11-01
PEGASUS: Just clip the junk from going off right or bottom too
Matthew Hoops
2011-11-01
PEGASUS: Add the panorama scroll class
Matthew Hoops
2011-11-01
PEGASUS: Add the panorama class
Matthew Hoops
2011-11-01
PEGASUS: Implement the rest of the mapping biochip
Matthew Hoops
2011-10-31
PEGASUS: Fix 4D system sprites
Matthew Hoops
2011-10-31
PEGASUS: Fix some code formatting
Matthew Hoops
2011-10-31
PEGASUS: Fix some old Surface comments
Matthew Hoops
2011-10-31
PEGASUS: Add ability to draw masked surfaces
Matthew Hoops
2011-10-30
PEGASUS: Fix redrawMovieWorld() to only update when needed
Matthew Hoops
2011-10-29
PEGASUS: Fix dying when no interface is set up
Matthew Hoops
2011-10-29
PEGASUS: Keep the space junk from flying beyond the screen boundary
Matthew Hoops
2011-10-28
PEGASUS: Fix destroying the robot shuttle
Matthew Hoops
2011-10-28
PEGASUS: Disable erase when reinstating the monocle
Matthew Hoops
2011-10-28
PEGASUS: Clear movie bounds on release
Matthew Hoops
2011-10-28
PEGASUS: Fix 1bpp cicn cursors
Matthew Hoops
2011-10-28
PEGASUS: Fix pitch of one bit images in the shuttle HUD
Matthew Hoops
2011-10-28
PEGASUS: Fix RS232 draw call
Matthew Hoops
2011-10-28
PEGASUS: Fix the planet mover
Matthew Hoops
2011-10-28
PEGASUS: Implement dirty rect erase code (as used by the space chase)
Matthew Hoops
2011-10-28
PEGASUS: Fix timers not updating in playSpotSoundSync
Matthew Hoops
2011-10-28
PEGASUS: Allow for initial support of the space chase
Matthew Hoops
2011-10-27
PEGASUS: Add the Shuttle HUD
Matthew Hoops
2011-10-27
PEGASUS: Add the energy beam weapon
Matthew Hoops
2011-10-27
PEGASUS: Add the tractor beam class
Matthew Hoops
2011-10-27
PEGASUS: Add the graviton cannon!
Matthew Hoops
2011-10-27
PEGASUS: Add the shuttle weapon base class
Matthew Hoops
2011-10-24
PEGASUS: Add the robot ship
Matthew Hoops
2011-10-23
PEGASUS: Add the space junk stuff
Matthew Hoops
2011-10-23
PEGASUS: Add the planet mover for the space chase
Matthew Hoops
2011-10-23
PEGASUS: Add the basic 3D logic for the space chase
Matthew Hoops
2011-10-23
PEGASUS: Add the hermite code for the space chase
Matthew Hoops
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