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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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pegasus
Age
Commit message (
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Author
2012-05-11
PEGASUS: Rewrite the input code to more closely emulate what the original did
Matthew Hoops
2012-05-04
PEGASUS: Add a workaround for the canyon/space chase segfault
Matthew Hoops
2012-04-26
PEGASUS: Allow control for the easter egg key as well
Matthew Hoops
2012-04-11
PEGASUS: Fix ghosted biochips when loading saved games
Matthew Hoops
2012-04-11
PEGASUS: Fix the pegasus biochip recall button highlight
Matthew Hoops
2012-04-10
PEGASUS: Mark the cursor as dirty when hiding it too
Matthew Hoops
2012-04-09
PEGASUS: Add support for load/save keys
Matthew Hoops
2012-04-07
PEGASUS: Fix potentially uninitialized hotspot pointer
Matthew Hoops
2012-04-06
PEGASUS: Use an Array instead of a List for NotificationReceivers
Matthew Hoops
2012-04-06
PEGASUS: Silence an MSVC warning
Matthew Hoops
2012-04-06
PEGASUS: More MSVC "fixes"
Matthew Hoops
2012-04-06
PEGASUS: Attempt to fix compilation on MSVC
Matthew Hoops
2012-04-06
PEGASUS: Fix setChar() call fail
Matthew Hoops
2012-04-05
PEGASUS: Silence a gcc 4.6 warning
Matthew Hoops
2012-04-05
PEGASUS: Warn when a sound file can't be found
Matthew Hoops
2012-04-03
PEGASUS: Fix file permissions
Matthew Hoops
2012-04-03
PEGASUS: Add safety check around decodeNextFrame() when playing the Bandai logo
Matthew Hoops
2012-04-03
PEGASUS: Implement saving/restoring the in-game AI data
Matthew Hoops
2012-04-02
PEGASUS: Remove some ancient svn tags
Matthew Hoops
2012-04-02
PEGASUS: Add 'Demo' to the demo's extra field
Matthew Hoops
2012-04-02
PEGASUS: Add some braces
Matthew Hoops
2012-04-02
PEGASUS: Remove some useless const modifiers
Matthew Hoops
2012-04-02
PEGASUS: Remove stray semicolon
Matthew Hoops
2012-03-22
PEGASUS: Clean up initializePegasusButtons
Matthew Hoops
2012-03-21
PEGASUS: Implement the intro timer
Matthew Hoops
2012-03-20
PEGASUS: Fix striding
Matthew Hoops
2012-03-20
PEGASUS: Add some more protection about junk flying off-screen
Matthew Hoops
2012-03-20
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2011-12-21
PEGASUS: Use correct CD when outputting saves
Matthew Hoops
2011-12-20
PEGASUS: Remove another global construction
Matthew Hoops
2011-12-20
PEGASUS: Make InputDevice into a Singleton
Matthew Hoops
2011-12-20
PEGASUS: Some space/misc cleanup
Matthew Hoops
2011-12-19
PEGASUS: Fix typo in the save code
Matthew Hoops
2011-12-19
PEGASUS: Implement saving/loading from the in-game pause menu
Matthew Hoops
2011-12-19
PEGASUS: Fix timers starting when paused
Matthew Hoops
2011-12-16
PEGASUS: Cleanup some constants
Matthew Hoops
2011-12-16
PEGASUS: Remove t prefix from typedefs
Matthew Hoops
2011-12-15
PEGASUS: Begin cleaning up pegasus-defined types
Matthew Hoops
2011-12-15
PEGASUS: Fix compilation on Windows
Matthew Hoops
2011-12-15
PEGASUS: Fix info screen weirdness
Matthew Hoops
2011-12-15
PEGASUS: Add Norad Delta
Matthew Hoops
2011-12-13
PEGASUS: Fix going from bomb game to the end game
Matthew Hoops
2011-12-13
PEGASUS: Fix displaying the end message
Matthew Hoops
2011-12-13
PEGASUS: Add the bomb detonation game
Matthew Hoops
2011-12-13
PEGASUS: Add a tickCount() function
Matthew Hoops
2011-12-12
PEGASUS: Add the bomb active AI rule
Matthew Hoops
2011-12-12
PEGASUS: Implement shooting Sinclair
Matthew Hoops
2011-12-12
Merge remote branch 'upstream/master' into pegasus
Matthew Hoops
2011-11-03
PEGASUS: Fix segfault after sub chase sequence
Matthew Hoops
2011-11-02
PEGASUS: Some sub control room interaction fixes
Matthew Hoops
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