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path: root/engines/pink/pink.h
AgeCommit message (Collapse)Author
2018-12-10PINK: Push down the advanced detector includeBastien Bouclet
So the whole engine is not rebuilt when making changes to shared code.
2018-08-05PINK: implemented text drawing in ActionText for English versionAndrei Prykhodko
2018-07-22PINK: added menu commandsAndrei Prykhodko
2018-07-21PINK: added more debug output, removed unneededAndrei Prykhodko
2018-07-21PINK: implemented creating menu from executableAndrei Prykhodko
2018-07-18PINK: fixed pausing of engine when menu appearsAndrei Prykhodko
2018-07-11PINK: Made _director a pointer and reduced header dependenciesEugene Sandulenko
2018-06-30PINK: updated engine descriptionAndrei Prykhodko
2018-06-29PINK: added deserialization of Peril PDA CommandsAndrei Prykhodko
2018-06-29PINK: added loading of thumbnail only when necessaryAndrei Prykhodko
2018-06-28PINK: updated engine descriptionAndrei Prykhodko
2018-06-28PINK: updated engine descriptionAndrei Prykhodko
2018-06-28PINK: added commands to Consolewhiterandrek
2018-06-28PINK: Engine class code cleanupwhiterandrek
2018-06-28PINK: update engine descriptionwhiterandrek
2018-06-28PINK: implement AudioInfoManagerwhiterandrek
2018-06-28PINK: inline small functionswhiterandrek
2018-06-28PINK: add Pokus World Book implementationwhiterandrek
2018-06-28PINK: prepare page interface to add PDAPagewhiterandrek
2018-06-28PINK: add savestate metadata supportwhiterandrek
2018-06-28PINK: add improved pause supportwhiterandrek
2018-06-28PINK: add saving/loading of game.whiterandrek
It's bugged, but playable
2018-06-28PINK: fix formattingwhiterandrek
2018-06-28PINK: fix indentationwhiterandrek
2018-06-28PINK: fix no newline warningwhiterandrek
2018-06-28PINK: remove >> << operatorswhiterandrek
2018-06-28PINK: fix includeswhiterandrek
2018-06-28PINK: remove bug from descriptionwhiterandrek
2018-06-28PINK: fixed sprites which start playing with delaywhiterandrek
2018-06-28PINK: updated status of enginewhiterandrek
2018-06-28PINK: updated description of engine. Passport to Peril is now fully playable*whiterandrek
2018-06-28PINK: implemented page state savingwhiterandrek
2018-06-28PINK: added basic cursor implementation, fixed sequenceAudio restarting and ↵whiterandrek
skipping, fixed various mem leaks, hopefully fixed finding of transparent color index.
2018-06-28PINK: small fixes and implemented skipping of sequence by buttonswhiterandrek
2018-06-28PINK: Implemented changing page and module, but without unloading old page. ↵whitertandrek
For now it can play logo of Wanderlust Interactive, then logo of MGM and Localizer Logo.
2018-06-28PINK: Started implementation of Director class . For now engine can play ↵whitertandrek
logo scene, but sprites are at wrong positions because decoder doesn't support getting coordinates from CEL
2018-06-28PINK: added random to methods which need it.whitertandrek
2018-06-28PINK: did a big file movement for better readability. Almost implementedwhitertandrek
conditions and sideEffects. Added more classes. Now engine can play intro's sound.
2018-06-28PINK: Implemented Page loading.whitertandrek
2018-06-28PINK: Implemented MFC archive, some pink objects and their initializationwhitertandrek
Thanks fullpipe engine developer for MFC archive
2018-06-28PINK: Initial commitwhitertandrek
Implemented skeleton of engine, detection, broFile and started orbFile implementation.