Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-17 | JANITORIAL: Removing trailing spaces after int casts | Paul Gilbert | |
2018-05-06 | PRINCE: Use ScummVM save/load dialogs | Adrian Frühwirth | |
The original option dialogs do not seem to be implemented yet so we always show the ScummVM ones when using the save/load hotkeys for now. This partly fixes Trac#9866. | |||
2018-05-06 | PRINCE: Add play time metadata to savegames | Adrian Frühwirth | |
2018-05-05 | PRINCE: Initial support for packed Russian version | Eugene Sandulenko | |
2018-05-01 | PRINCE: Push down the AD includes | Bastien Bouclet | |
2018-04-07 | ALL: Load savegame thumbnail only when necessary | Adrian Frühwirth | |
This commit introduces the following changes: 1. Graphics::loadThumbnail() Now returns a boolean and takes a new argument skipThumbnail which defaults to false. In case of true, loadThumbnail() reads past the thumbnail data in the input stream instead of actually loading the thumbnail. This simplifies savegame handling where, up until now, many engines always read the whole savegame metadata (including the thumbnail) and then threw away the thumbnail when not needed (which is in almost all cases, the most common exception being MetaEngine::querySaveMetaInfos() which is responsible for loading savegame metadata for displaying it in the GUI launcher. 2. readSavegameHeader() Engines which already implement such a method (name varies) now take a new argument skipThumbnail (default: true) which is passed through to loadThumbnail(). This means that the default case for readSavegameHeader() is now _not_ loading the thumbnail from a savegame and just reading past it. In those cases, e.g. querySaveMetaInfos(), where we actually are interested in loading the thumbnail readSavegameHeader() needs to explicitely be called with skipThumbnail == false. Engines whose readSavegameHeader() (name varies) already takes an argument loadThumbnail have been adapted to have a similar prototype and semantics. I.e. readSaveHeader(in, loadThumbnail, header) now is readSaveHeader(in, header, skipThumbnail). 3. Error handling Engines which previously did not check the return value of readSavegameHeader() (name varies) now do so ensuring that possibly broken savegames (be it a broken thumbnail or something else) don't make it into the GUI launcher list in the first place. | |||
2016-10-21 | PRINCE: Refactored detection code into widely accepted schema | Eugene Sandulenko | |
2016-09-03 | PRINCE: Properly detect translated versions, and mark them via Game Feature | Eugene Sandulenko | |
2016-09-03 | JANITORIAL: Make GPL headers uniform | Eugene Sandulenko | |
2016-07-04 | PRINCE: Add video player for topware.avi logo | Torbjörn Andersson | |
The sound is rather bad, but I assume that's something with our CinePak video decoder so I'll leave it like this for now. The player itself is based on the BBVS engine. | |||
2016-05-17 | ALL: Change main engine header guard defines to <directory>_<engine>_H | Eugene Sandulenko | |
Recently we started to use this as new semantics, although in the past we used simly <engine>_H. Now these guard defines are consistent with rest of the files which are used in the engines. | |||
2014-11-08 | PRINCE: Silence signed and unsigned comparison warnings in gcc | lukaslw | |
2014-11-08 | PRINCE: Reduce pause() and pause2() to one function and rename it to ↵ | lukaslw | |
pausePrinceEngine() | |||
2014-11-08 | PRINCE: Implement pauseEngineIntern() - pause and resume music in GMM | lukaslw | |
2014-10-28 | PRINCE: Allow to load translation file - prince_translation.dat | lukaslw | |
Update detection file to allow English language with both PL and DE data files. Add setMobTranslationTexts() to update mob names to translated ones in each location | |||
2014-10-28 | PRINCE: Remove trailing whitespace | Filippos Karapetis | |
2014-10-10 | PRINCE: Revert incorrect const'ness at printAt() | Eugene Sandulenko | |
2014-10-10 | PRINCE: Fix mask sign | Eugene Sandulenko | |
2014-10-10 | PRINCE: Fix const'ness | Eugene Sandulenko | |
2014-10-10 | PRINCE: Fix more warnings | Willem Jan Palenstijn | |
2014-10-10 | PRINCE: Rename runDialog() into dialogRun() to avoid clash with ↵ | Eugene Sandulenko | |
Engine::runDialog() | |||
2014-10-09 | PRINCE: Fix INT_MAX error - change it to kIntMax constant | lukaslw | |
2014-10-08 | PRINCE: Changing all occurrences of NULL to nullptr | lukaslw | |
To beconsistent and to keep just one of them | |||
2014-10-07 | PRINCE: Script::installSingleBackAnim - update | lukaslw | |
2014-08-16 | PRINCE: Shadows drawing - update | lukaslw | |
2014-08-15 | PRINCE: playNextFLCFrame() update | lukaslw | |
2014-08-10 | PRINCE: loadTrans(), drawTransparentWithTransDrawNode() - implementation | lukaslw | |
2014-08-09 | PRINCE: showPalette(), showLogo() - update | lukaslw | |
2014-08-09 | PRINCE: scrollCredits() implementation, showLogo() update | lukaslw | |
2014-08-08 | PRINCE: showPower(), O_EXIT - last mini-game and game ending | lukaslw | |
2014-08-06 | PRINCE: getAnimData() update | lukaslw | |
2014-08-06 | PRINCE: Second hero movement - moveShandria(), moveRunHero() fix | lukaslw | |
2014-08-05 | PRINCE: makeCurve(), getCurve(), mouseWeirdo(), O_KRZYWA, O_GETKRZYWA, O_GETMOB | lukaslw | |
2014-08-04 | PRINCE: showHeroShadow - update | lukaslw | |
2014-08-02 | PRINCE: German texts drawing - update | lukaslw | |
2014-08-02 | PRINCE: mainLoop() update | lukaslw | |
2014-08-01 | PRINCE: Code clean-up | lukaslw | |
2014-07-31 | PRINCE: Second hero implementation | lukaslw | |
2014-07-31 | PRINCE: Animations - update | lukaslw | |
2014-07-29 | PRINCE: enableOptions() - update for inventory items | lukaslw | |
2014-07-29 | PRINCE: Game saving - basic implementation | lukaslw | |
2014-07-27 | PRINCE: findPoint(), makePath() - update | lukaslw | |
2014-07-26 | PRINCE: MIDI music - update. loadMusic(), stopMusic(), O_SETMUSIC, O_STOPMUSIC | lukaslw | |
2014-07-26 | PRINCE: Sounds and voices - fix and update | lukaslw | |
2014-07-26 | PRINCE: Inventory functions - update | lukaslw | |
2014-07-25 | PRINCE: Mob priority list implementation - loadMobPriority(), checkMob() fix ↵ | lukaslw | |
and update | |||
2014-07-24 | PRINCE: blackPalette(), setPalette(), O_BLACKPALETTE, O_SETUPPALETTE | lukaslw | |
2014-07-24 | PRINCE: initZoomIn(), initZoomOut(), doZoomIn(), doZoomOut(), ↵ | lukaslw | |
freeZoomObject(). showObject() update | |||
2014-07-22 | PRINCE: plotTracePoint(), plotTraceLine(), tracePath(), approxPath() update | lukaslw | |
2014-07-22 | PRINCE: approxPath(), plotTraceLine() clean up | lukaslw | |