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author | Adrian Frühwirth | 2018-05-06 02:16:40 +0200 |
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committer | Adrian Frühwirth | 2018-05-06 02:26:28 +0200 |
commit | 589f0f875070f0e8bd7b2cbf395818fbc934f822 (patch) | |
tree | 87b8ec0e6a509fb3a37274eba39c49af722339da /engines/prince/prince.h | |
parent | 488c22631b867c7265e901333cd087f3ddf2069a (diff) | |
download | scummvm-rg350-589f0f875070f0e8bd7b2cbf395818fbc934f822.tar.gz scummvm-rg350-589f0f875070f0e8bd7b2cbf395818fbc934f822.tar.bz2 scummvm-rg350-589f0f875070f0e8bd7b2cbf395818fbc934f822.zip |
PRINCE: Use ScummVM save/load dialogs
The original option dialogs do not seem to be implemented yet so we
always show the ScummVM ones when using the save/load hotkeys for now.
This partly fixes Trac#9866.
Diffstat (limited to 'engines/prince/prince.h')
-rw-r--r-- | engines/prince/prince.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/prince/prince.h b/engines/prince/prince.h index efebd4c286..e0b9490c37 100644 --- a/engines/prince/prince.h +++ b/engines/prince/prince.h @@ -279,6 +279,8 @@ public: PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc); virtual ~PrinceEngine(); + bool scummVMSaveLoadDialog(bool isSave); + virtual bool hasFeature(EngineFeature f) const; virtual void pauseEngineIntern(bool pause); virtual bool canSaveGameStateCurrently(); |