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authorAdrian Frühwirth2018-05-06 02:16:40 +0200
committerAdrian Frühwirth2018-05-06 02:26:28 +0200
commit589f0f875070f0e8bd7b2cbf395818fbc934f822 (patch)
tree87b8ec0e6a509fb3a37274eba39c49af722339da /engines/prince/prince.h
parent488c22631b867c7265e901333cd087f3ddf2069a (diff)
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PRINCE: Use ScummVM save/load dialogs
The original option dialogs do not seem to be implemented yet so we always show the ScummVM ones when using the save/load hotkeys for now. This partly fixes Trac#9866.
Diffstat (limited to 'engines/prince/prince.h')
-rw-r--r--engines/prince/prince.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/engines/prince/prince.h b/engines/prince/prince.h
index efebd4c286..e0b9490c37 100644
--- a/engines/prince/prince.h
+++ b/engines/prince/prince.h
@@ -279,6 +279,8 @@ public:
PrinceEngine(OSystem *syst, const PrinceGameDescription *gameDesc);
virtual ~PrinceEngine();
+ bool scummVMSaveLoadDialog(bool isSave);
+
virtual bool hasFeature(EngineFeature f) const;
virtual void pauseEngineIntern(bool pause);
virtual bool canSaveGameStateCurrently();