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path: root/engines/prince/prince.h
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2014-07-19PRINCE: walkTo(), moveRunHero(), O_RUNHERO, O_MOVEHERO, O_CLEARPATH, ↵lukaslw
O_SETPATH, O_LOADPATH
2014-07-19PRINCE: tracePath() - fixlukaslw
2014-07-19PRINCE: findPoint() fix and clean-uplukaslw
2014-07-18PRINCE: plotTracePoint() fixlukaslw
2014-07-18PRINCE: showHero() updatelukaslw
2014-07-16PRINCE: Pathfinding - scanDirections()lukaslw
2014-07-14PRINCE: Pathfinding - bug fixing, first correct pathlukaslw
2014-07-13PRINCE: Pathfinding - bug fixing, approxPath()lukaslw
2014-07-11PRINCE: Pathfinding - next updatelukaslw
2014-07-10PRINCE: Pathfinding - second updatelukaslw
2014-07-10PRINCE: Pathfinding progresslukaslw
2014-07-10PRINCE: Loading path data, fpGetPixelAddr(), fpGetPixel(), findPoint(), ↵lukaslw
beginning of makePath()
2014-07-08PRINCE: O_SETHERO, O_GETHERODATA, O_GETHEROX, O_GETHEROY, O_GETHEROD, ↵lukaslw
O_HEROCOLOR, O_TALKHEROSTOP, O_ENABLENAK, O_DISABLENAK, O_GETMOBNAME
2014-07-07PRINCE: LMB, RMB update, texts skippinglukaslw
2014-07-05PRINCE: installObjects(), setObjId(), O_PUTOBJECT(), O_REMOBJECT(). ↵lukaslw
checkMob(), showObjects(), O_GETRND() update
2014-07-04PRINCE: O_GETOBJDATA(), O_SETOBJDATA()lukaslw
2014-07-04PRINCE: Background animations update. O_PUTBACKANIM(), O_REMBACKANIM(), ↵lukaslw
O_ANIMUPDATEON(), O_ANIMUPDATEOFF()
2014-07-04PRINCE: O_SETFRAME, O_CHECKINV, O_GETANIMDATA, O_SETBACKFRAME, O_GETRND. ↵lukaslw
O_GETBACKANIMDATA fix
2014-07-04PRINCE: O_CHECKANIMFRAME, O_CHECKANIMEND(), O_GETMOBDATA(), O_SETMOBDATA(), ↵lukaslw
O_CLSTEXT(), O_ADDINV(), O_ADDINVQUIET, O_REMINV(), O_SWAPINVENTORY(), O_CLEARINVENTORY(), O_OPENINVENTORY
2014-07-03PRINCE: createDialogBox(), runDialog(), dialogLMB(), talkHero(), ↵lukaslw
O_INITDIALOG(), O_SHOWDIALOGBOX() update
2014-07-03PRINCE: O_SETSTRING(), O_INITDIALOG() updatelukaslw
2014-07-03PRINCE: dialogDat loadinglukaslw
2014-07-03PRINCE: O_INITDIALOG() updatelukaslw
2014-07-02PRINCE: O_TALKBACKANIM(), O_TALKANIM()lukaslw
2014-07-02PRINCE: setBackAnim(), showBackAnims() updatelukaslw
2014-07-01PRINCE: showAnim(), showNormAnims(), freeNormAnim(), freeAllNormAnims(), ↵lukaslw
O_SHOWANIM(), O_FREEANIM()
2014-07-01PRINCE: O_SETBACKANIMDATA(), O_GETBACKANIMDATA()lukaslw
2014-06-29PRINCE: Memory leaks fix - showBackAnim(), printAt(), checkMob()"lukaslw
2014-06-29PRINCE: hotspot() name change to checkMob() and updatelukaslw
2014-06-28PRINCE: O_CHANGEMOB(), getMobVisible(), setMobVisible()lukaslw
2014-06-26PRINCE: setVoice update, O_GETMOBTEXT(), O_SETSTRING()lukaslw
2014-06-22PRINCE: Inventory turning on - updatelukaslw
2014-06-22PRINCE: Dialog box loop - drawScreen() update for itlukaslw
2014-06-22PRINCE: PrinceEngine:: makeInvCursor()lukaslw
2014-06-22PRINCE: Dialog box update; LMB outside of inventory beginninglukaslw
2014-06-22PRINCE: Hero talking - dialog option choosinglukaslw
2014-06-22PRINCE: Fix for longer lines in dialog boxlukaslw
2014-06-22PRINCE: Dialog box texts drawing and highlightinglukaslw
2014-06-22PRINCE: Dialog frame drawinglukaslw
2014-06-22PRINCE: Beginning of makeInvCursor and dialog functionslukaslw
2014-06-22PRINCE: Voices for inventory exam textslukaslw
2014-06-22PRINCE: Options menu outside of inventorylukaslw
2014-06-22PRINCE: checkOptions() implementationlukaslw
2014-06-22PRINCE: hotspot() update - proper exam text, German letters fixlukaslw
2014-06-22PRINCE: Option window texts drawing and highlightinglukaslw
2014-06-22PRINCE: GraphicsMan - name changing; Options window - right mouse button ↵lukaslw
handling progress
2014-06-22PRINCE: Inventory - mouse buttons handling progresslukaslw
2014-06-22PRINCE: Inventory - left mouse button handlinglukaslw
2014-06-22PRINCE: Inventory update, drawing functions improvementslukaslw
2014-06-22PRINCE: Inventory closing - mouse handlinglukaslw