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authorlukaslw2014-07-04 02:33:30 +0200
committerlukaslw2014-07-04 02:33:30 +0200
commit9698ec51b3d579245f67879fb608db8c2c855bcb (patch)
tree1fb03202d7efb09cebadaff7ab887f850479488e /engines/prince/prince.h
parentaf7c167cc13f14c0126fc3a72ba3e96758f1aa9d (diff)
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PRINCE: O_CHECKANIMFRAME, O_CHECKANIMEND(), O_GETMOBDATA(), O_SETMOBDATA(), O_CLSTEXT(), O_ADDINV(), O_ADDINVQUIET, O_REMINV(), O_SWAPINVENTORY(), O_CLEARINVENTORY(), O_OPENINVENTORY
Diffstat (limited to 'engines/prince/prince.h')
-rw-r--r--engines/prince/prince.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/engines/prince/prince.h b/engines/prince/prince.h
index d59a888815..340c2d0cbf 100644
--- a/engines/prince/prince.h
+++ b/engines/prince/prince.h
@@ -327,6 +327,7 @@ public:
int _currentPointerNumber;
static const int16 kMaxInv = 90; // max amount of inventory items in whole game
+ static const int16 kMaxItems = 30; // size of inventory
uint32 _invTxtSize;
byte *_invTxt;
@@ -380,6 +381,10 @@ public:
void prepareInventoryToView();
void drawInvItems();
void displayInventory();
+ void addInv(int hero, int item, bool addItemQuiet);
+ void remInv(int hero, int item);
+ void clearInv(int hero);
+ void swapInv(int hero);
void addInvObj();
void makeInvCursor(int itemNr);
void enableOptions();