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path: root/engines/prince/script.cpp
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2014-06-22PRINCE: Dialog box update; LMB outside of inventory beginninglukaslw
2014-06-22PRINCE: Dialog box texts drawing and highlightinglukaslw
2014-06-22PRINCE: O_INITDIALOG(), O_SHOWDIALOGBOX() updatelukaslw
2014-06-22PRINCE: Beginning of makeInvCursor and dialog functionslukaslw
2014-06-22PRINCE: Inventory - mouse buttons handling progresslukaslw
2014-06-22PRINCE: Inventory - left mouse button handlinglukaslw
2014-06-22PRINCE: loadAllMasks clean uplukaslw
2014-06-22PRINCE: drawMask progress, changes in spriteChecklukaslw
2014-06-22PRINCE: showMask, drawMask updatelukaslw
2014-06-22PRINCE: Rename Overlay to Mask, loadAllMasks updatelukaslw
2014-06-22PRINCE: loadOverlays(), checkNak()lukaslw
2014-06-22PRINCE: installSingleBackAnim and showBackAnims clean uplukaslw
2014-06-22PRINCE: showBackAnims anim type 2, memory leaks debugginglukaslw
2014-06-22PRINCE: ShowBackAnim progress - still with random crasheslukaslw
2014-06-22PRINCE: Begin of showBackAnimslukaslw
2014-06-22PRINCE: installSingleBackAnim updatelukaslw
2014-06-22PRINCE: Memory leak fixes, backAnimList clearing in new locationlukaslw
2014-06-22PRINCE: installBackAnims implementation, first frames drawinglukaslw
2014-06-22PRINCE: installBackAnims() - memory offset testinglukaslw
2014-06-22PRINCE: Room struct implementation and objects drawing fixlukaslw
2014-06-22PRINCE: Change init() to Graphics::drawLine(), code clean uplukaslw
2014-06-22PRINCE: Proper memory reading for lightX, lightY, shadowScalelukaslw
2014-06-22PRINCE: getLightX, getLightY, getShadowScale fixlukaslw
2014-06-22PRINCE: lightX, lightY and setShadowScale()lukaslw
2014-06-22PRINCE: Hero animation - beginning of showHero()lukaslw
2013-12-13PRINCE: Room resource loading startedKamil Zbróg
2013-12-10PRINCE: small script refactoringKamil Zbróg
2013-12-10PRINCE: script code refactoredKamil Zbróg
2013-12-05PRINCE: animation addedKamil Zbróg
2013-12-03PRINCE: loadSample with sample looping added, escaping from intro worksKamil Zbróg
2013-11-18PRINCE: script updated to read value when necessaryKamil Zbróg
2013-11-14PRINCE: get/set mob data addedKamil Zbróg
2013-11-08PRINCE: some memory leaks removed. Initialization moved to separate methodKamil Zbróg
2013-11-05PRINCE: fixed indentationKamil Zbróg
2013-11-05PRINCE: voice sample handling moved to prince moduleKamil Zbróg
2013-11-05PRINCE: major code cleanup, flag handling rewritten in scriptKamil Zbróg
2013-11-05PRINCE: unified debug outputKamil Zbróg
2013-11-04Merge remote-tracking branch 'own/prince' into prince-malikKamil Zbróg
2013-11-04PRICE: compilation warnings fixedKamil Zbróg
2013-11-04Merge remote-tracking branch 'own/prince' into prince-malikKamil Zbróg
2013-11-04PRINCE: code formating fixedKamil Zbróg
2013-11-02PRINCE: intro works much beter. Still some synchronization issuesKamil Zbróg
2013-11-02PRINCE: More intro cleanupKamil Zbróg
2013-11-02PRINCE: Arivald's monolog during intro kinda worksKamil Zbróg
2013-10-30PRINCE: spaces converted to tabsKamil Zbróg
2013-10-28PRINCE: midi music player added. mob and object lists addedKamil Zbróg
2013-10-24PRINCE: code cleanupKamil Zbróg
2013-10-24PRINCE: Another code cleanupKamil Zbróg
2013-10-24PRINCE: more scrip opcodes addedKamil Zbróg
2013-10-22PRINCE: code cleanup. debugger addedKamil Zbróg