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2014-07-04PRINCE: O_CHECKANIMFRAME, O_CHECKANIMEND(), O_GETMOBDATA(), O_SETMOBDATA(), O...lukaslw
2014-07-03PRINCE: O_ENABLEDIALOGOPT(), O_DISABLEDIALOGOPT() update. O_CHECKBACKANIMFRAM...lukaslw
2014-07-03PRINCE: createDialogBox(), runDialog(), dialogLMB(), talkHero(), O_INITDIALOG...lukaslw
2014-07-03PRINCE: O_SETSTRING(), O_INITDIALOG() updatelukaslw
2014-07-03PRINCE: dialogDat loadinglukaslw
2014-07-03PRINCE: O_INITDIALOG() updatelukaslw
2014-07-02PRINCE: doTalkAnim(), talkHero() updatelukaslw
2014-07-02PRINCE: O_TALKBACKANIM(), O_TALKANIM()lukaslw
2014-07-02PRINCE: O_CHANGEFRAMES(), showNormAnims() updatelukaslw
2014-07-02PRINCE: setBackAnim(), showBackAnims() updatelukaslw
2014-07-01PRINCE: showAnim(), showNormAnims(), freeNormAnim(), freeAllNormAnims(), O_SH...lukaslw
2014-07-01PRINCE: O_CHECKBACKANIMFRAME, O_CHANGEBACKFRAMES(), O_BACKANIMUPDATEON(),lukaslw
2014-07-01PRINCE: O_BACKANIMRANGE()lukaslw
2014-07-01PRINCE: O_SETBACKANIMDATA(), O_GETBACKANIMDATA()lukaslw
2014-07-01PRINCE: O_SETDFLAG(), O_CALLDFLAG(), beginning of O_INITDIALOG()lukaslw
2014-06-29PRINCE: Memory leaks fix - showBackAnim(), printAt(), checkMob()"lukaslw
2014-06-29PRINCE: Object, checkMob() update, prepareInventoryToView() fixlukaslw
2014-06-29PRINCE: hotspot() name change to checkMob() and updatelukaslw
2014-06-28PRINCE: increaseString(), loading mob exam text updatelukaslw
2014-06-28PRINCE: O_CHANGEMOB(), getMobVisible(), setMobVisible()lukaslw
2014-06-26PRINCE: Fix for hotspot() and change from 0 to -1 for empty _selectedMoblukaslw
2014-06-26PRINCE: setVoice update, O_GETMOBTEXT(), O_SETSTRING()lukaslw
2014-06-26PRINCE: LMB() fix, storeNewPC() - first working script eventslukaslw
2014-06-25PRINCE: leftMouseButton() - code clean uplukaslw
2014-06-24PRINCE: LMB outside inventory - give / use itemlukaslw
2014-06-24PRINCE: LMB outside of inventory - updatelukaslw
2014-06-22PRINCE: Cursor update, LMB outside inventory crash fixlukaslw
2014-06-22PRINCE: Inventory turning on - updatelukaslw
2014-06-22PRINCE: Dialog box loop - drawScreen() update for itlukaslw
2014-06-22PRINCE: Hero animations fix - frame height calculationlukaslw
2014-06-22PRINCE: LMB in inventory - use item on item fixlukaslw
2014-06-22PRINCE: PrinceEngine::showTexts() - y position fixlukaslw
2014-06-22PRINCE: PrinceEngine:: makeInvCursor()lukaslw
2014-06-22PRINCE: LMB in inventory - updatelukaslw
2014-06-22PRINCE: Voice sample for options Open/Push, Close/Pull in inventorylukaslw
2014-06-22PRINCE: Inventory LMB update, VariaTxt::getString fixlukaslw
2014-06-22PRINCE: scanMobEvents()lukaslw
2014-06-22PRINCE: moveSet - names changelukaslw
2014-06-22PRINCE: Dialog box update; LMB outside of inventory beginninglukaslw
2014-06-22PRINCE: showTexts(), talkHero() updatelukaslw
2014-06-22PRINCE: Hero talking - dialog option choosinglukaslw
2014-06-22PRINCE: Fix for longer lines in dialog boxlukaslw
2014-06-22PRINCE: Dialog box texts drawing and highlightinglukaslw
2014-06-22PRINCE: Dialog frame drawinglukaslw
2014-06-22PRINCE: O_INITDIALOG(), O_SHOWDIALOGBOX() updatelukaslw
2014-06-22PRINCE: Beginning of makeInvCursor and dialog functionslukaslw
2014-06-22PRINCE: Rects constructors - updatelukaslw
2014-06-22PRINCE: RMB - blocked while playing voice. Canceling voice with LMBlukaslw
2014-06-22PRINCE: Cursor fix for inventory - check if voice is playinglukaslw
2014-06-22PRINCE: Voices for inventory exam textslukaslw