Age | Commit message (Collapse) | Author |
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gameid -> gameId
guioptions -> guiOptions
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_singleid -> _singleId
_gameids -> _gameIds
_guioptions -> _guiOptions
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Some backends like GCW0 do no support graphics >320x240 due to
the hardware limitation (downscaling is possible but it will ruin
the pixel hunting which is often part of the gameplay).
Instead of manually updating the list of engines, we now introduce
a new dependency.
I marked all relevant engines, but some, like tinsel, require more
work with putting their relevant high-res games under USE_HIGHRES
define.
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settings
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Also block saving during dialogbox and inventory drawing
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the game state
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pausePrinceEngine()
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Fix compilation on gcc
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Update detection file to allow English language with both PL and DE data files. Add setMobTranslationTexts() to update mob names to translated ones in each location
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Since _opcodes[] has kNumOpcodes elements, kNumOpcodes itself is
not a valid index.
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Since heroSetTable[] is an array of int, use >= ARRAYSIZE() instead
of > sizeof().
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There are kMaxTexts text slots, so kMaxTexts itself is not valid.
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Engine::runDialog()
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WRITE_LE_UINT32 for endian-safety fix
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