Age | Commit message (Collapse) | Author | |
---|---|---|---|
2008-07-29 | Added --list-saves support for QUEEN | Christopher Page | |
svn-id: r33390 | |||
2008-07-18 | QUEEN sound settings work with the GMM | Christopher Page | |
svn-id: r33093 | |||
2008-07-11 | Queen works with the new GMM implementation, and made a correction to a ↵ | Christopher Page | |
change in parallaction svn-id: r32999 | |||
2008-07-05 | Queen sound settings are now configurable through the GMM | Christopher Page | |
svn-id: r32922 | |||
2008-06-25 | Queen and Saga now use the new _quit flag | Christopher Page | |
svn-id: r32774 | |||
2008-06-04 | QUEEN: Modified engine to use a quit flag instead of system->quit() in order ↵ | Christopher Page | |
to return to the launcher svn-id: r32525 | |||
2008-05-06 | Allow static and dynamic plugins to be used at the same time | Jordi Vilalta Prat | |
svn-id: r31888 | |||
2008-02-15 | Merged lots of _mixer->isReady() warnings into a single one in Engine ↵ | Max Horn | |
constructor svn-id: r30871 | |||
2008-02-08 | Initial support for plugin types | Jordi Vilalta Prat | |
svn-id: r30825 | |||
2008-02-03 | Revised Engine plugin API to only provide a single func which returns a ↵ | Max Horn | |
MetaEngine instance. Used this to simplify the rest of the plugin system svn-id: r30780 | |||
2008-02-03 | cleanup | Max Horn | |
svn-id: r30777 | |||
2008-02-03 | Changed "COMPATIBLITY" to "COMPATIBILITY". | Torbjörn Andersson | |
svn-id: r30754 | |||
2008-02-03 | Converted queen and sky to use MetaEngine (forgot them because they don't ↵ | Jordi Vilalta Prat | |
use the AdvancedDetector). svn-id: r30752 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-09-30 | fix incomplete savestate prefix | Gregory Montoir | |
svn-id: r29138 | |||
2007-09-27 | simplified queen savegame listing (removed marks array etc.) | Gregory Montoir | |
svn-id: r29111 | |||
2007-09-19 | Modified patch #1738058: "Action recorder". | Eugene Sandulenko | |
svn-id: r28968 | |||
2007-09-19 | Merged common/stdafx.h into common/scummsys.h. All referencing files have ↵ | Nicola Mettifogo | |
been updated. svn-id: r28966 | |||
2007-09-18 | Code formatting fixes | Max Horn | |
svn-id: r28945 | |||
2007-07-12 | Changed SaveFileManager::listSavegames() function to be engine agnostic. It ↵ | David Corrales | |
now returns a list will the full paths of existing files that match a given regex. Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly. svn-id: r28046 | |||
2007-06-05 | Renamed methods in the FilesystemNode class to match the AbstractFSNode ↵ | David Corrales | |
implementations. Also exposed the new methods (exists, isReadable and isWritable) in FilesystemNode. svn-id: r27113 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-04-02 | This should make the game match the original DOS version speed. | Gregory Montoir | |
svn-id: r26371 | |||
2007-03-20 | enabled music volume changes in Amiga version | Gregory Montoir | |
svn-id: r26265 | |||
2007-03-08 | Since the amiga version handle music very differently than the PC version, ↵ | Gregory Montoir | |
the existing Music and MusicPlayer classes have been merged to a single MidiMusic class, simplifying code a bit. svn-id: r26033 | |||
2007-03-02 | added other code differences for Amiga FOTAQ versions, full game is now ↵ | Gregory Montoir | |
completable under ScummVM svn-id: r25941 | |||
2007-02-24 | some fixes and additions for FOTAQ amiga versions | Gregory Montoir | |
svn-id: r25825 | |||
2007-02-22 | some fixes with resource files handling for Amiga versions | Gregory Montoir | |
svn-id: r25785 | |||
2007-02-21 | added initial support for FOTAQ amiga versions | Gregory Montoir | |
svn-id: r25769 | |||
2007-02-20 | cleanup | Max Horn | |
svn-id: r25753 | |||
2007-02-17 | Added finalize() method to Common::OutSaveFile (which by default just ↵ | Max Horn | |
flushes the stream), changed engines to call that before deleting OutSaveFile instances (instead of just flushing) svn-id: r25660 | |||
2007-02-13 | added missing MKID_BE macros | Gregory Montoir | |
svn-id: r25560 | |||
2007-01-20 | First phase of detection-related plugins interface improvements. Now plugins | Eugene Sandulenko | |
return StringMap instead of fixed list of parameters. This adds great flexibility. Current patch should not alter any functionality, i.e. if there are regressions, submit a report. Phase 2 will benefit from these changes and will come later. svn-id: r25134 | |||
2006-11-12 | cleanup | Gregory Montoir | |
svn-id: r24693 | |||
2006-11-04 | rewrote FOTAQ game version detection code in a - if I didn't break anything ↵ | Gregory Montoir | |
- better way (no more duplicated code, more accurate game description in the launcher...) svn-id: r24598 | |||
2006-11-03 | cleanup (got rid of the custom Language enum, re-used the one in the Common ↵ | Gregory Montoir | |
namespace) svn-id: r24595 | |||
2006-09-16 | * Added virtual Engine::getDebugger() method | Max Horn | |
* Removed code from errorString() methods that hooked the debugger(s) into error(), in favor of using getDebugger() from within error() * As a consequence, removed most custom errorString() methods svn-id: r23894 | |||
2006-07-31 | * Added copyright string to all engine plugins | Max Horn | |
* Modified about dialog to list all available plugins with their resp. copyright * Modified about dialog credits to show the GPL last (like movie end credits do with their legal text, too) svn-id: r23645 | |||
2006-07-22 | Using FilesystemNode::name instead of FilesystemNode::displayName in all ↵ | Johannes Schickel | |
game detectors. svn-id: r23558 | |||
2006-06-24 | Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp | Max Horn | |
Rationale: backend implementations belong to backends/, but portable APIs meant to be used by high level code is for common / sound / graphics / ... (compare also with backends/midi vs. sound/mididrv.h) svn-id: r23274 | |||
2006-06-20 | Cleanup. It seems unnecessary to have a "break" right after an unconditional | Torbjörn Andersson | |
return in a switch case. svn-id: r23198 | |||
2006-05-13 | Patch #1091170: ALL, SCUMM: Subtitle speed control | Max Horn | |
svn-id: r22456 | |||
2006-05-04 | Set speech_mute/sfx_mute/music_mute values in one single central place | Max Horn | |
svn-id: r22342 | |||
2006-04-29 | * Changed the createEngine() factory function of our plugins to return an ↵ | Max Horn | |
error code (the engine is now passed indirectly via a double pointer) * Removed Engine_Empty (obsolete now that engines can return actual error codes) svn-id: r22199 | |||
2006-04-16 | Fix for bug #1471383: Instead of overloading ConfigManager::set, we now have ↵ | Max Horn | |
new setInt and setBool methods (matching getInt/getBool), which avoids strange quirks & bugs caused by (char *) being implicitly cast to int (ouch) svn-id: r21951 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-04-14 | Changed File::open to take a Common::String as file name parameter | Max Horn | |
svn-id: r21867 | |||
2006-04-08 | Modified the REGISTER_PLUGIN macro so that it allows (and requires) a ↵ | Max Horn | |
trailing semicolon (this helps certain tools to parse our code better) svn-id: r21689 | |||
2006-03-09 | - Renamed GameSettings to PlainGameDescriptor | Max Horn | |
- Added new GameDescriptor struct (similar to PlainGameDescriptor but with Common::String members instead of const char * ones) - Changed DetectedGame to subclass GameDescriptor - Removed toGameSettings() in favor of new (template) constructors in DetectedGame and GameDescriptor - Fixed a bug in the obsolete gameid handling in the SCUMM & SIMON engines svn-id: r21150 | |||
2006-03-02 | Fix for bug #1438822 (Targets are case sensitive) | Max Horn | |
svn-id: r21017 |