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authorDavid Corrales2007-07-12 17:58:15 +0000
committerDavid Corrales2007-07-12 17:58:15 +0000
commit720c974fafaca16b6e86f28ffc14c8c3aa574e15 (patch)
treed2d1ad9231fdc85099e12234ea14e5e50a89d8be /engines/queen/queen.cpp
parentc1961f1f76e91595624a2e49e48b0fab5f412f27 (diff)
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Changed SaveFileManager::listSavegames() function to be engine agnostic. It now returns a list will the full paths of existing files that match a given regex.
Additionally, modified the 5 engines which use the default manager (Agos, Queen, Saga, Scumm and Touche) to parse the filename list and mark the available saves bool array correctly. svn-id: r28046
Diffstat (limited to 'engines/queen/queen.cpp')
-rw-r--r--engines/queen/queen.cpp25
1 files changed, 21 insertions, 4 deletions
diff --git a/engines/queen/queen.cpp b/engines/queen/queen.cpp
index c1e909ffdb..7ba89b7af9 100644
--- a/engines/queen/queen.cpp
+++ b/engines/queen/queen.cpp
@@ -317,11 +317,28 @@ void QueenEngine::makeGameStateName(uint16 slot, char *buf) {
}
void QueenEngine::findGameStateDescriptions(char descriptions[100][32]) {
- char filename[20];
- makeGameStateName(0, filename);
- filename[strlen(filename) - 2] = 0;
+ char prefix[20];
+ makeGameStateName(0, prefix);
+ prefix[strlen(prefix) - 2] = '*';
+ prefix[strlen(prefix) - 1] = 0;
bool marks[SAVESTATE_MAX_NUM];
- _saveFileMan->listSavefiles(filename, marks, SAVESTATE_MAX_NUM);
+ char slot[2];
+ int slotNum;
+ Common::StringList filenames;
+
+ memset(marks, false, SAVESTATE_MAX_NUM * sizeof(bool)); //assume no savegames for this title
+ filenames = _saveFileMan->listSavefiles(prefix);
+
+ for(Common::StringList::const_iterator file = filenames.begin(); file != filenames.end(); file++){
+ //Obtain the last 2 digits of the filename, since they correspond to the save slot
+ slot[0] = file->c_str()[file->size()-2];
+ slot[1] = file->c_str()[file->size()-1];
+
+ slotNum = atoi(slot);
+ if(slotNum >= 0 && slotNum < SAVESTATE_MAX_NUM)
+ marks[slotNum] = true; //mark this slot as valid
+ }
+
for (int i = 0; i < SAVESTATE_MAX_NUM; ++i) {
if (marks[i]) {
GameStateHeader header;