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path: root/engines/saga/detection_tables.h
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2015-07-08SAGA: Add another German version of ITE - bug #6428Filippos Karapetis
This is the German Windows/Mac version distributed by GoG
2015-07-04SAGA: Initial work on the DOS ITE demoFilippos Karapetis
2014-06-28SAGA: Added detection for Chinese floppy ITE. Needs CJK renderingEugene Sandulenko
2014-02-18SAGA: Make GPL headers consistent in themselves.Johannes Schickel
2013-05-02COMMON: Change kPlatformPC to kPlatformDOSMatthew Hoops
"PC" was very ambiguous and now it matches what we show in the GUI. This also corrects sword2's platform to Windows.
2011-11-16LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)Strangerke
2011-10-24LAUNCHER: Add GUIO_NOASPECT to sagaStrangerke
2011-10-23AD: Switched rest of the engines to new GUIOEugene Sandulenko
2011-08-06SAGA: Flag CD titles with ADGF_CDTarek Soliman
2011-07-09SAGA: Removed several game flags, which are now found more reliably on the flyFilippos Karapetis
- The logo screens of all ITE versions are shown correctly now - Wyrmkeep versions, demo versions with scene substitutes, demos with mono music and demo versions with LE VOX encoded voices are all found automatically now
2011-06-16SAGA: flag all WIP games with ADGF_UNSTABLETarek Soliman
SAGA 2 Games
2011-05-12GIT: Clean up: Suppress SVN tags, now uselessstrangerke
2010-05-16Added automatic detection of the IHNM demoFilippos Karapetis
svn-id: r49047
2010-05-16Added automatic detection for the non-interactive ITE demosFilippos Karapetis
svn-id: r49046
2010-01-11Fix bug #2929619: "IHNM: Small problem detecting German version"Eugene Sandulenko
svn-id: r47255
2009-12-24Fix detection for ITE Floppy ItalianEugene Sandulenko
svn-id: r46537
2009-12-23Add more information to Italian fan translations of ITE as mentioned inEugene Sandulenko
bugreport #2871990: "ITE: Italian FAN translation regression" svn-id: r46520
2009-09-17Corrected the size of one of the Italian fan-translated versions of ITE (bug ↵Filippos Karapetis
report #2845399) svn-id: r44141
2009-06-06Added game GUI options to advancedDetector and updated all enginesEugene Sandulenko
svn-id: r41272
2009-03-08Added game object data files for dino and FTA2Filippos Karapetis
svn-id: r39237
2009-03-08- Reworked the different file types a bitFilippos Karapetis
- Some initial work on Dinotopia's intro sequence svn-id: r39234
2009-03-07Fixed bug #2665117 - "ITE: Italian Floppy version wrong size"Filippos Karapetis
svn-id: r39205
2009-01-29Moved AdvancedDetector from common/ to engines/Max Horn
svn-id: r36132
2009-01-06Sound in the old Mac Guild version of ITE is correct againFilippos Karapetis
svn-id: r35762
2009-01-04Got rid of explicit game sound infoFilippos Karapetis
svn-id: r35727
2009-01-04Improved handling of sound resourcesFilippos Karapetis
svn-id: r35724
2009-01-02Wrapped SAGA 2 game entries around appropriate definesFilippos Karapetis
svn-id: r35678
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
- Added two new defines, ENABLE_IHNM and ENABLE_SAGA2 (enabled by default), which can be used to remove the parts of the SAGA engine which are specific to IHNM and SAGA 2 games. Hopefully, this will reduce the size of the engine even more for platforms with little memory (e.g. the Nintendo DS) svn-id: r35672
2009-01-01Simplified sound resource loadingFilippos Karapetis
svn-id: r35649
2008-12-29- Removed game sound information for sound types that it can be determined ↵Filippos Karapetis
automatically. The game sound information left is now used as override info for certain sound types (e.g. PCM) - Added stubs for Shorten audio type, used in SAGA2 games svn-id: r35616
2008-12-29- IHNM Mac loads correctly againFilippos Karapetis
- Removed isBigEndian from GameSoundInfo - Removed GF_BIG_ENDIAN_DATA - Stopped loading the options panel for non-interactive ITE demos (it doesn't exist) - Fixed crash when exiting from non-interactive ITE demos svn-id: r35615
2008-12-21- Added some stubs for the SAGA2 games dino and fta2Filippos Karapetis
- Stopped loading the isomap and puzzle game modules for IHNM, as they are not used for that game (this saves some memory for IHNM) - Removed getDisplayWidth() and getDisplayHeight() svn-id: r35473
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, ↵Filippos Karapetis
reduced the game IDs and added game features where necessary svn-id: r35467
2008-12-20Partial fix for bug #2453189 - "ITE: mass adding results in incorrect ↵Filippos Karapetis
targets" (the Italian multiplatform fan translated version is still missing) svn-id: r35449
2008-12-20Fixed bug #2453183 - "IHNM: mass adding results in incorrect targets"Filippos Karapetis
svn-id: r35448
2008-11-13Fix for bug #2277597 - "ITE: Classic Mac alternate md5sums / Voices not ↵Filippos Karapetis
detected‏" svn-id: r35051
2008-09-30SAGA: Removed patchesCount from SAGAGameDescriptionMax Horn
svn-id: r34693
2008-05-26Code cleanup:Filippos Karapetis
- Removed sagaresnames.h - Moved all special scenes to scene.h, and named them consistently (e.g. RID_ITE_OVERMAP_SCENE -> ITE_SCENE_OVERMAP) - Moved all resources which were used by the ITE intro into ite_introproc.cpp - Removed several defines which were only used once (e.g. the SFX names) - Reordered the GameResourceDescription resources so that ITE and IHNM specific resources are placed in the end - Updated the comment about the IHNM Mac music - Changed the callocs in loadPalAnim to mallocs, like in the rest of the code - Removed the MEM error svn-id: r32282
2008-04-05Sound effects in the Macintosh version of IHNM are now workingFilippos Karapetis
svn-id: r31404
2008-04-05Added detection for IHNM Mac. Gampe plays, but sound and music is a big TODOEugene Sandulenko
svn-id: r31403
2008-01-27Removed trailing spaces.Jordi Vilalta Prat
svn-id: r30664
2008-01-11CleanupFilippos Karapetis
svn-id: r30412
2008-01-11Added support for the Italian fan translations of Inherit the Earth. The ↵Filippos Karapetis
original DOS CD, DOS floppy and the Wyrmkeep multi OS re-release CD have been translated to Italian svn-id: r30410
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
svn-id: r30238
2007-10-06Removed the MD5 check of sfx.res for the English version of IHNM, since ↵Filippos Karapetis
there are two English versions of the game with a different sfx.res file. Closes bug #1800226 - "IHNM: unsupported version" svn-id: r29156
2007-09-30Fixed bug #1804805 - "IHNM: crash/glitch with italian fan patch"Filippos Karapetis
Added the Italian fan translation of IHNM, created a workaround for invalid string data in the Italian fan translation and added some hard coded strings which are changed in the original game executable with the Italian fan translation patch svn-id: r29134
2007-09-13The early ITE demos were not interactiveFilippos Karapetis
svn-id: r28897
2007-08-26CleanupFilippos Karapetis
svn-id: r28748
2007-08-26CleanupFilippos Karapetis
svn-id: r28747
2007-08-21The button sprites of the warnings dialogs of IHNM are loaded correctly now. ↵Filippos Karapetis
Also, the save file slider is shown correctly now (although it still needs some tweaking, as its virtual height is still the same as in ITE) svn-id: r28690