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path: root/engines/saga/game.cpp
AgeCommit message (Expand)Author
2007-02-13Changed detectBestMatchingGame to return a pointer to a ADGameDescription (or...Max Horn
2007-02-13AdvancedDetector changes:Max Horn
2007-02-13Renamed kADFlagComplexID to kADFlagAugmentPreferredTarget, document it, and a...Max Horn
2007-02-04AdvancedDetector now has built-in fallback detection based on file lists.Eugene Sandulenko
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
2007-01-25Lots of cleanup in the AdvancedDetectorMax Horn
2007-01-25Reduce #include dependenciesEugene Sandulenko
2007-01-24Sync with last AdvancedDetector changesEugene Sandulenko
2007-01-21Reduce dependency from common/advancedDetector.hEugene Sandulenko
2007-01-20First phase of detection-related plugins interface improvements. Now pluginsEugene Sandulenko
2006-12-29Make ADGameFileDescription is built in directly into ADGameDescription.Eugene Sandulenko
2006-12-19Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...Max Horn
2006-12-19Merged SagaEngine::postInitGame() into SagaEngine::initGame()Max Horn
2006-12-19Got rid of ARRAYSIZE in advanceDetector callsEugene Sandulenko
2006-11-12Reworked code in the advanced game detector (getting rid of much of the evil ...Max Horn
2006-11-10Next step in AdvancedDetector unification. Moved all common functions toEugene Sandulenko
2006-11-03got rid of two memory leaksGregory Montoir
2006-10-24const correctnessMax Horn
2006-10-14Remove unneeded #includes.Eugene Sandulenko
2006-10-02Moved unrelated fields out of ADGameDescription structure.Eugene Sandulenko
2006-10-02Unify SAGA/AGOS detection code so other engines could also reuse itEugene Sandulenko
2006-08-26Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launchTravis Howell
2006-07-31* Added copyright string to all engine pluginsMax Horn
2006-07-30Added explicit string equals/hash functors to a new header common/hash-str.h;...Max Horn
2006-07-22- let md5_file accept a FilesystemNode too Johannes Schickel
2006-07-22Using FilesystemNode::name instead of FilesystemNode::displayName in all game...Johannes Schickel
2006-07-14More whitespace changes.Torbjörn Andersson
2006-06-24Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cppMax Horn
2006-05-13extract GameDescriptions to separate files (this will help compress_saga tool...Andrew Kurushin
2006-04-29* Changed the createEngine() factory function of our plugins to return an err...Max Horn
2006-04-16Reduced dependencies on base/plugins.hMax Horn
2006-04-16Removed the directory parameter from md5_fileMax Horn
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-04-14Changed File::open to take a Common::String as file name parameterMax Horn
2006-04-08Introduced language EN_ANY used for general English game entries. EN_USA andEugene Sandulenko
2006-04-08Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...Max Horn
2006-04-08Removed common/map.h with the Common::Map template class (it was a very bad i...Max Horn
2006-04-04Fix md5 for German IHNMEugene Sandulenko
2006-03-28Renamed various container isEmpty() methods to empty() to match STL conventionsMax Horn
2006-03-28Removing bogus leftoversMax Horn
2006-03-27improve game detection:Andrew Kurushin
2006-03-14Compute the full game title when detecting games & creating engine instances,...Max Horn
2006-03-09Moved SAGA plugin interface code from saga.cpp to game.cppMax Horn
2006-03-09Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new TO...Max Horn
2006-03-09- added new toDetectedGame() template function (analog to toGameSettings)Max Horn
2006-02-18- Removed the 'features' field from GameSettingsMax Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn