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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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saga
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game.cpp
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Author
2007-02-04
AdvancedDetector now has built-in fallback detection based on file lists.
Eugene Sandulenko
2007-01-29
Now AdvancedDetector could use single ID per engine. Also it can suggest
Eugene Sandulenko
2007-01-28
Add more paramteres to AdvancedDetector. Not used yet.
Eugene Sandulenko
2007-01-25
Lots of cleanup in the AdvancedDetector
Max Horn
2007-01-25
Reduce #include dependencies
Eugene Sandulenko
2007-01-24
Sync with last AdvancedDetector changes
Eugene Sandulenko
2007-01-21
Reduce dependency from common/advancedDetector.h
Eugene Sandulenko
2007-01-20
First phase of detection-related plugins interface improvements. Now plugins
Eugene Sandulenko
2006-12-29
Make ADGameFileDescription is built in directly into ADGameDescription.
Eugene Sandulenko
2006-12-19
Renamed real_ADVANCED_DETECTOR_DETECT_GAMES_FUNCTION to ADVANCED_DETECTOR_DET...
Max Horn
2006-12-19
Merged SagaEngine::postInitGame() into SagaEngine::initGame()
Max Horn
2006-12-19
Got rid of ARRAYSIZE in advanceDetector calls
Eugene Sandulenko
2006-11-12
Reworked code in the advanced game detector (getting rid of much of the evil ...
Max Horn
2006-11-10
Next step in AdvancedDetector unification. Moved all common functions to
Eugene Sandulenko
2006-11-03
got rid of two memory leaks
Gregory Montoir
2006-10-24
const correctness
Max Horn
2006-10-14
Remove unneeded #includes.
Eugene Sandulenko
2006-10-02
Moved unrelated fields out of ADGameDescription structure.
Eugene Sandulenko
2006-10-02
Unify SAGA/AGOS detection code so other engines could also reuse it
Eugene Sandulenko
2006-08-26
Fix bug #1544801 - ITE: Engine creates launcher entry when failing to launch
Travis Howell
2006-07-31
* Added copyright string to all engine plugins
Max Horn
2006-07-30
Added explicit string equals/hash functors to a new header common/hash-str.h;...
Max Horn
2006-07-22
- let md5_file accept a FilesystemNode too
Johannes Schickel
2006-07-22
Using FilesystemNode::name instead of FilesystemNode::displayName in all game...
Johannes Schickel
2006-07-14
More whitespace changes.
Torbjörn Andersson
2006-06-24
Move backends/fs/fs.h and .cpp to common/fs/fs.h and .cpp
Max Horn
2006-05-13
extract GameDescriptions to separate files (this will help compress_saga tool...
Andrew Kurushin
2006-04-29
* Changed the createEngine() factory function of our plugins to return an err...
Max Horn
2006-04-16
Reduced dependencies on base/plugins.h
Max Horn
2006-04-16
Removed the directory parameter from md5_file
Max Horn
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-04-14
Changed File::open to take a Common::String as file name parameter
Max Horn
2006-04-08
Introduced language EN_ANY used for general English game entries. EN_USA and
Eugene Sandulenko
2006-04-08
Modified the REGISTER_PLUGIN macro so that it allows (and requires) a trailin...
Max Horn
2006-04-08
Removed common/map.h with the Common::Map template class (it was a very bad i...
Max Horn
2006-04-04
Fix md5 for German IHNM
Eugene Sandulenko
2006-03-28
Renamed various container isEmpty() methods to empty() to match STL conventions
Max Horn
2006-03-28
Removing bogus leftovers
Max Horn
2006-03-27
improve game detection:
Andrew Kurushin
2006-03-14
Compute the full game title when detecting games & creating engine instances,...
Max Horn
2006-03-09
Moved SAGA plugin interface code from saga.cpp to game.cpp
Max Horn
2006-03-09
Modified SAGA engine to use DetectedGame::updateDesc (note: there is a new TO...
Max Horn
2006-03-09
- added new toDetectedGame() template function (analog to toGameSettings)
Max Horn
2006-02-18
- Removed the 'features' field from GameSettings
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn