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path: root/engines/saga/gfx.cpp
AgeCommit message (Expand)Author
2007-08-25Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly nowFilippos Karapetis
2007-08-24Some more fixes to Gfx::palFadeFilippos Karapetis
2007-08-24Code cleanup for the IHNM demoFilippos Karapetis
2007-08-24Some more updates to Gfx::palFade (not finished yet, though)Filippos Karapetis
2007-08-23Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade th...Filippos Karapetis
2007-08-21Simplified blackToPalFilippos Karapetis
2007-07-31Cleanup: removed dead code, fixed some comments and did some layout changesFilippos Karapetis
2007-07-30The interactive part of the IHNM demo fully works now. Also, made the options...Filippos Karapetis
2007-07-28The mouse cursor is no longer incorrectly shown in the IHNM demoFilippos Karapetis
2007-07-28Don't allow setCursor to change the cursor to an hourglass in the IHNM demo. ...Filippos Karapetis
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-29Color 0 should always be black in IHNM. The panel backgrounds don't erroneous...Filippos Karapetis
2006-07-14More whitespace changes.Torbjörn Andersson
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-13extract GameDescriptions to separate files (this will help compress_saga tool...Andrew Kurushin
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn