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path: root/engines/saga/gfx.cpp
AgeCommit message (Expand)Author
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
2011-04-28JANITORIAL: Reduce header dependencies in shared codeOri Avtalion
2011-04-17SAGA: Prefer Surface::create taking a PixelFormat over the one taking a byte ...Johannes Schickel
2011-02-20SAGA: Fixed palette setting inside Gfx::setPaletteColor() (thanks to LordHoto...md5
2011-02-19SAGA: Convert Gfx::palFade to the setPalette RGBA->RGB change too.Johannes Schickel
2011-02-14SAGA: Adapt to setPalette RGBA->RGB change.Johannes Schickel
2011-02-07COMMON: OSystem now has a PaletteManagerMax Horn
2010-10-24SAGA: replace Resource:loadResource malloc with ByteArray classAndrew Kurushin
2010-10-23SAGA: replace decodeBGImage malloc with ByteArrayAndrew Kurushin
2010-10-22SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, Music::_s...Andrew Kurushin
2010-05-16Added automatic detection of the IHNM demoFilippos Karapetis
2010-05-04Move initGraphics and initCommonGFX from to new header.Max Horn
2009-04-11Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny fallsTorbjörn Andersson
2009-01-02- Split the IHNM script functions into a different fileFilippos Karapetis
2008-12-22- Split the SAGA resource manager in 3 different ones, depending on the resou...Filippos Karapetis
2008-12-21Cleaned up the mess with game IDs and game types: removed game types, reduced...Filippos Karapetis
2008-12-12- Stop passing the scene clip rectangle around for no reasonFilippos Karapetis
2008-12-07More dirty rectangle related changes (dirty rectangle handling is still broken)Filippos Karapetis
2008-12-06- Prevented direct reference to the back buffer in many cases (apart from a f...Filippos Karapetis
2008-12-05Removed unused variableFilippos Karapetis
2008-12-05Removed more unneeded test codeFilippos Karapetis
2008-11-14Committed my patch #2123680 "SDL: Backend transaction / rollback support".Johannes Schickel
2008-10-02Engine class changed:Max Horn
2008-05-26Code cleanup:Filippos Karapetis
2008-01-28Fixed the spaces before tabs.Jordi Vilalta Prat
2008-01-05Fix to remove a tab character from the GPL headerPaul Gilbert
2007-12-20Removed clamp() and used the common CLIP template insteadFilippos Karapetis
2007-12-13Use CLIP template for clipping in the SAGA engineFilippos Karapetis
2007-09-23Moved MemoryStreamEndian from Saga to Common.Eugene Sandulenko
2007-09-18Gfx::palFade is implemented properly nowFilippos Karapetis
2007-08-25Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly nowFilippos Karapetis
2007-08-24Some more fixes to Gfx::palFadeFilippos Karapetis
2007-08-24Code cleanup for the IHNM demoFilippos Karapetis
2007-08-24Some more updates to Gfx::palFade (not finished yet, though)Filippos Karapetis
2007-08-23Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade th...Filippos Karapetis
2007-08-21Simplified blackToPalFilippos Karapetis
2007-07-31Cleanup: removed dead code, fixed some comments and did some layout changesFilippos Karapetis
2007-07-30The interactive part of the IHNM demo fully works now. Also, made the options...Filippos Karapetis
2007-07-28The mouse cursor is no longer incorrectly shown in the IHNM demoFilippos Karapetis
2007-07-28Don't allow setCursor to change the cursor to an hourglass in the IHNM demo. ...Filippos Karapetis
2007-05-30Updated legal headers in source files, based on what Pidgin (the IM client fo...Max Horn
2007-05-29Color 0 should always be black in IHNM. The panel backgrounds don't erroneous...Filippos Karapetis
2006-07-14More whitespace changes.Torbjörn Andersson
2006-05-25Set and show/hide mouse cursors through a "cursor manager" (analogous to theTorbjörn Andersson
2006-05-13extract GameDescriptions to separate files (this will help compress_saga tool...Andrew Kurushin
2006-04-15- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...Max Horn
2006-02-17Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...Max Horn
2006-02-11Moved engines to the new engines/ directoryMax Horn