index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
/
saga
/
gfx.cpp
Age
Commit message (
Expand
)
Author
2009-04-11
Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny falls
Torbjörn Andersson
2009-01-02
- Split the IHNM script functions into a different file
Filippos Karapetis
2008-12-22
- Split the SAGA resource manager in 3 different ones, depending on the resou...
Filippos Karapetis
2008-12-21
Cleaned up the mess with game IDs and game types: removed game types, reduced...
Filippos Karapetis
2008-12-12
- Stop passing the scene clip rectangle around for no reason
Filippos Karapetis
2008-12-07
More dirty rectangle related changes (dirty rectangle handling is still broken)
Filippos Karapetis
2008-12-06
- Prevented direct reference to the back buffer in many cases (apart from a f...
Filippos Karapetis
2008-12-05
Removed unused variable
Filippos Karapetis
2008-12-05
Removed more unneeded test code
Filippos Karapetis
2008-11-14
Committed my patch #2123680 "SDL: Backend transaction / rollback support".
Johannes Schickel
2008-10-02
Engine class changed:
Max Horn
2008-05-26
Code cleanup:
Filippos Karapetis
2008-01-28
Fixed the spaces before tabs.
Jordi Vilalta Prat
2008-01-05
Fix to remove a tab character from the GPL header
Paul Gilbert
2007-12-20
Removed clamp() and used the common CLIP template instead
Filippos Karapetis
2007-12-13
Use CLIP template for clipping in the SAGA engine
Filippos Karapetis
2007-09-23
Moved MemoryStreamEndian from Saga to Common.
Eugene Sandulenko
2007-09-18
Gfx::palFade is implemented properly now
Filippos Karapetis
2007-08-25
Some more fixes to Gfx::palFade. Benny's nightfall scene is shown correctly now
Filippos Karapetis
2007-08-24
Some more fixes to Gfx::palFade
Filippos Karapetis
2007-08-24
Code cleanup for the IHNM demo
Filippos Karapetis
2007-08-24
Some more updates to Gfx::palFade (not finished yet, though)
Filippos Karapetis
2007-08-23
Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade th...
Filippos Karapetis
2007-08-21
Simplified blackToPal
Filippos Karapetis
2007-07-31
Cleanup: removed dead code, fixed some comments and did some layout changes
Filippos Karapetis
2007-07-30
The interactive part of the IHNM demo fully works now. Also, made the options...
Filippos Karapetis
2007-07-28
The mouse cursor is no longer incorrectly shown in the IHNM demo
Filippos Karapetis
2007-07-28
Don't allow setCursor to change the cursor to an hourglass in the IHNM demo. ...
Filippos Karapetis
2007-05-30
Updated legal headers in source files, based on what Pidgin (the IM client fo...
Max Horn
2007-05-29
Color 0 should always be black in IHNM. The panel backgrounds don't erroneous...
Filippos Karapetis
2006-07-14
More whitespace changes.
Torbjörn Andersson
2006-05-25
Set and show/hide mouse cursors through a "cursor manager" (analogous to the
Torbjörn Andersson
2006-05-13
extract GameDescriptions to separate files (this will help compress_saga tool...
Andrew Kurushin
2006-04-15
- Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ...
Max Horn
2006-02-17
Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini...
Max Horn
2006-02-11
Moved engines to the new engines/ directory
Max Horn