Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke | |
2011-04-28 | JANITORIAL: Reduce header dependencies in shared code | Ori Avtalion | |
Some backends may break as I only compiled SDL | |||
2011-02-14 | SAGA: Adapt to setPalette RGBA->RGB change. | Johannes Schickel | |
2010-10-22 | SAGA: replace Actor::_pathCell, Anim::*, Converse::text, IsoMap::*, ↵ | Andrew Kurushin | |
Music::_songTable, ObjectMap::*, PalAnim::*, Scene::sceneLut, SndRes::_fxTable* malloc based arrays with Common::Array implementation add ByteArray type fix debug Tile Hittest frame drawing debug 0x%x => 0x%X svn-id: r53719 | |||
2008-12-12 | - Stop passing the scene clip rectangle around for no reason | Filippos Karapetis | |
- More changes for dirty rectangle handling - Stop adding dirty rectangles that cover the whole screen for no reason - Dirty rectangle handling is still very buggy, so it's still disabled svn-id: r35314 | |||
2008-12-06 | - Prevented direct reference to the back buffer in many cases (apart from a ↵ | Filippos Karapetis | |
few, where it's modified directly) - Added skeleton code for dirty rectangle handling (still unfinished and non-working) - Added wrapper functions to access the back buffer, which add the appropriate dirty rectangles automatically svn-id: r35264 | |||
2008-12-06 | Fixed compilation when SAGA_DEBUG is defined | Filippos Karapetis | |
svn-id: r35262 | |||
2008-12-05 | Removed unused variable | Filippos Karapetis | |
svn-id: r35251 | |||
2008-12-05 | Removed more unneeded test code | Filippos Karapetis | |
svn-id: r35250 | |||
2008-01-05 | Fix to remove a tab character from the GPL header | Paul Gilbert | |
svn-id: r30238 | |||
2007-08-23 | Added skeleton code for sfScriptFade. Work is still needed in Gfx::palFade ↵ | Filippos Karapetis | |
though, so it still doesn't work svn-id: r28702 | |||
2007-07-01 | Re-added __attribute__(packed) | Max Horn | |
svn-id: r27830 | |||
2007-06-11 | Implemented Scene::RestoreScene and fixed some animation bugs. Animations ↵ | Filippos Karapetis | |
and videos in IHNM should display correctly now svn-id: r27338 | |||
2007-05-30 | Updated legal headers in source files, based on what Pidgin (the IM client ↵ | Max Horn | |
formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots svn-id: r27024 | |||
2007-05-06 | The cursor in IHNM changes to an hourglass now while loading scenes, like in ↵ | Filippos Karapetis | |
the original interpreter svn-id: r26768 | |||
2007-02-19 | Renamed SAGA_xxx_H_ to SAGA_xxx_H for consistency. | Torbjörn Andersson | |
svn-id: r25726 | |||
2006-07-23 | Use #include "..." instead of #include <...> for pack-start.h and pack-end.h | Torbjörn Andersson | |
for consistency with other #includes. svn-id: r23585 | |||
2006-07-22 | Fix struct packing issues (macros are not resolve in #pragma params, at ↵ | Max Horn | |
least for GCC) svn-id: r23569 | |||
2006-07-21 | Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS ↵ | Max Horn | |
now (hiya eriktorbjorn, this one is for you *ggg*) svn-id: r23547 | |||
2006-07-09 | Use START_PACK_STRUCTS / END_PACK_STRUCTS when available, instead of ↵ | Max Horn | |
checking for GCC / not GCC svn-id: r23458 | |||
2006-04-15 | - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a ↵ | Max Horn | |
new getActiveDomain method that returns a pointer to the actual active *domain* - Added Engine::_targetName whose value is computed from the name of the active domain - Removed GameDetector::_targetName, instead code now uses either Engine::_targetName or the name of the active domain - This in turn allowed for removing usage of GameDetector in many places svn-id: r21916 | |||
2006-02-11 | Moved engines to the new engines/ directory | Max Horn | |
svn-id: r20582 |